Academic Profile

Academic Profile

Assoc Prof Goh Wooi Boon

Associate Chair (Faculty), School of Computer Science and Engineering

Email: aswbgoh@ntu.edu.sg
Assoc Prof Goh Wooi Boon

Biography
Wooi-Boon Goh received a B.Sc (1st Class Hons) in Computer Science and Electronic Engineering from the University of Birmingham, UK (1984), a M.Phil from University of Warwick, UK (1992), and a Ph.D. from Nanyang Technological University, Singapore (2006). He is currently an Associate Professor and Associate Chair (Faculty) in the School of Computer Science and Engineering, Nanyang Technological University, and his research interests include human-computer interaction and computer vision. Before joining NTU, he was senior engineer and later engineering section manager at the Mechanization and Automation department of Hewlett Packard Singapore. His industrial engineering expertise is in the area of developing robot-assisted automation systems.
Research Interests
Human Computer Interaction, Computer Vision
Current Projects
  • A Tangible MultiTouch Learning Environment for children with special needs
  • All-Scale Digital Planetarium with Multi-touch Exploration
  • Collaborative Multi-Touch Learning Environments for Children with Autism
  • Communal game design using spatially-aware co-located multiple mobile phones
  • Effective Interation Designs In a Multi-Touch Tabletop and Portable Computing Device Augmented Space To Support Collaborative Learning Among Children With Special Needs
  • Effective interaction designs in a multi-touch tabletop and portable computing device augmented space to support collaborative learning among children with special needs
  • NANYANG EDU AWARD 2013
  • Nanyang Education Award (College)
  • Novel Interaction Techniques to Explore and Visualize Medical Volume Data
  • Think on Your Feet - Learning through Purposeful Collaborative Play and Movement
  • Think on Your Feet - Learning through Purposeful Collaborative Play and Movement
  • Think on Your Feet – Learning Through Purposeful Collaborative Play and Movement (Booster Application)
  • Using embedded technology support (i-Cube) for children?s concept development through play
Selected Publications
  • Yaqian Zhang, W.B. Goh. (2018). The Influence of Peer Accountability on Attention during Gameplay. Computers in Human Behavior, 84(Feb 2018), 18-28.
  • W.B.Goh, M. Chen, C.H. Trinh, J. Tan, W. Shou. (2014). The MOY Framework for Collaborative Play Design in Integrated Shared and Private Interactive Spaces. The ACM Conference on Human Factors in Computing Systems (CHI2014).
  • W.B. Goh., L.L.C. Kasun, Fitriani, Jacquelyn Tan, W. Shou. (2012). Proceedings of the Designing Interactive Systems Conference: The i-Cube: Design Considerations for Block-based Digital Manipulatives and Their Applications. Designing Interactive Systems (DIS2012) (pp. 398-407)Newcastle, UK: ACM.
  • P.Song, W.B. Goh, W. Hutama, C.W. Fu, X. Liu. (2012). Proceedings of the SIGCHI Conference on Human Factors in Computing Systems: A Handle Bar Metaphor for Virtual Object Manipulation with Mid-Air Interaction.. The 30th ACM Conference on Human Factors in Computing Systems (CHI2012) (pp. 1297-1306)Austin, Texas, USA: ACM.
  • Chi-Wing Fu, Wooi-Boon Goh, and Junxiang Ng, Allen. (2010). ACM Conference on Human Factors in Computing Systems: Multi-touch techniques for Exploring Large-Scale 3D Astrophysical Simulations. CHI 2010 (pp. Atlanta, USA)2213-2223: ACM SIGCHI.

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