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Interactive Digital Media
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Name
Research Interests
Assoc Prof A S Madhukumar
Modulation and multiple access schemes for future broadband systems Advanced signal processing algorithms for wireless communication systems Cognitive radio systems: algorithms and architectures Cooperative Radio Systems for Mobile multi-hop networks Ultra wideband radio systems for wireless personal area networks
Assoc Prof Alexei Sourin
Shape modeling, shared virtual environments, haptic interaction, web visualization and visualization on the Grid, virtual surgery, scientific visualization, and cyber-learning.
Assoc Prof Alton Chua Yeow Kuan
His current research interests lie in information and knowledge management, communities of practice, online education and social computing
Assoc Prof Anamitra Makur
Multirate Signal Processing, Signal/Image/Video Compression Image Processing
Vg Asst Prof Andrea Nanetti
All results of my research career convey into Engineering Historical Memory (EHM) (http://www.engineeringhistoricalmemory.com). EHM is both an experimental methodology and an ongoing research project for the organization of historical information in the age of data revolution, that I theorized when I was Visiting Scholar at Princeton University in 2007, to develop and test new sets of shared conceptualizations and formal specifications for content management systems in the field of heritage science. What sets it apart from other approaches is a focus on developing and applying computationally intensive techniques to achieve this goal (e.g. pattern recognition, data mining, machine learning algorithms derived from other disciplines, and visualization solutions). The preliminary sets of formal specifications and results of tests on highly cross-linked historical data have been published in Italy in 2008 (local urban historical memory transmission), 2010 (world views and networks), and 2011 (regional man-heritage-landscape systems) when I was Adjunct Lecturer in the Faculty of Cultural Heritage Conservation of the Alma Mater Studiorum-University of Bologna (Italy). For details, see the publications list on my personal homepage http://www.andreananetti.com The master plan designing and the Web strategies of EHM are developed by Meduproject Ltd. (a company that I established in 2002 as academic spin-off of the Department of History and Methods for Cultural Heritage Conservation of the University of Bologna, after having been awarded in 2001 a prize in the first Italian business plan competition devoted to projects with high content of knowledge and having been financially supported by the Italian National Agency for New Technologies, Energy and Environment). Research teams and fundraising are working in Venice, People's Republic of China, Australia, USA, Turkey, Russia, Egypt, India, and Singapore. Using English as lingua franca, heritage science scholars of all countries are invited to use EHM to organize and share literary, documentary, art historical, cartographical, archaeological, photographical, oral, and musical data sets. EHM, as a research project, is based on the question “What shall the historian do having all data available in a digitalized form?” What the implications will be for studying the past when ALL archival materials will be digitized and available in any language? From a media perspective, the challenge is to let the system work on a visual base for art historians interested in investigating technological intercontinental networks: data mapping and visualization of the diffusion of technologies related to art (ceramics/porcelain, silk, glass, paper, lost-wax casting bronze production, pottery kilns, and so on). If the general spirit is shared with Wikipedia, Wikimapia (where users and guests mapped over 20'000'000 objects on an interactive global map), and other collaborative databases, what makes the difference here is the application of the highest standards of scholarly edition and publication for each different typology of historical source. The most recent engagement of the project is to develop and test tools (technologies and processes) that can be readily adopted by all users to visualize high volumes of data through maps, timelines, tag clouds, and/or interconnected graphs on different scales. Because, not only historians and art historians, but also artists, students, and all sorts of other users will be welcome to create and share their own narratives, by tagging, connecting and recognizing links among elements of the historical landscape.
Asst Prof Andy Khong Wai Hoong
Adaptive filters Acoustic source localization Acoustic system identification Seismic signal processing Speech dereverberation
Assoc Prof Anilkumar K Samtani
Prof Samtani's areas of expertise are in intellectual property law and information technology law. His current research works focus on trademarks and bilateralism in intellectual property rule-making.
Asst Prof Arul Indrasen Chib
Dr. Arul Chib focuses on mobile phone healthcare systems, and pursues action-oriented research in varied cross-cultural contexts, particularly in resource-constrained environments. He investigates the key factors influencing the adoption of technology for positive health outcomes, and has engaged in the design and development of healthcare technology systems spanning online and mobile platforms. Global collaborations with IDRC, UNICEF, and UNFPA have led to research grants of S$3.7Mn. His work with Acehnese midwives has led to great interest in the field of mobile health (mHealth) technologies. Of note is that the original JAVA application for mobile phones was developed in 2006, well in advance of the latest innovations in mobile-based applications. This ground-breaking technology to improve maternal and infant health was developed for 223 rural midwives based in the tsunami-affected region of Aceh Besar, Indonesia, impacting as many as 600 villages. This ICT project, facilitated by cell phones and data sending mobile technology, uses the existing pool of knowledge in the rural health system to bolster local resources. Prior to working on tsunami relief, Dr. Chib collaborated with a Peruvian NGO, Instituto Peruano de Paternidad Responsable, to develop an interactive computer-based multimedia game to deliver information about sexual and reproductive health, particularly about HIV/AIDS. Dr. Chib is currently extending his work in mHealth by examining issues of power and influence caused by the mobile phone usage amongst community healthcare workers in Papaua New Guinea, Thailand, India, and China. Dr. Chib's contributions have led to a number of research awards, including the 2011 Prosper.NET-Scopus Award for the use of ICTs for sustainable development. This award was accompanied by a fellowship from the Alexander von Humboldt Foundation, one of the highest honours within the European scholarly tradition. He has been awarded fellowships at Ludwig Maxmilians University and University of Southern California, and the Best Graduate Student Award of S. I. Newhouse School of Communications at Syracuse University. He serves on the editorial boards of Human Communication Research and Communication Yearbook, the flagship publications of the International Communication Association. Chib has published in the best refereed journals, such as the Journal of Computer-Mediated Communication, ranked first amongst Thompson Reuters communication journals, the Journal of Health Communication, ranked first amongst health communication journals, and Information Technologies & International Development, ranked first amongst journals in the field of information and communication technologies for development. He has contributed to book chapters from leading publishers such as Cambridge Scholars, Hampton Press, Springer, and Taylor & Francis. In 2012, along with Dr. Roger Harris, he released the edited volume, Linking Research to Practice (2012, ISEAS Singapore). His research papers have been adopted as syllabi in institutions in Copenhagen, Geneva, Manila, and Virginia. He is currently working on the authored book, mHealth in Developing Countries (forthcoming, Taylor & Francis UK). Dr. Chib’s work in as many as nine countries has been profiled in media outlets ranging from the United Nations Chronicle to the Singaporean press. He has been a guest speaker at numerous global events, and in 2012, gave the keynote speech at the Media Health Communication Conference in Munich. He is a member of the organizing committees of the IFIP 8.6 2013 and ICTD 2012 conferences. As Assistant Director at the Singapore Internet Research Center, Dr. Chib leads the Strengthening Information Society Research Capacity Alliance programme. This multi-year capacity building programme has mentored 30 emerging researchers in Asia, Africa and Latin America, and organized training events in Atlanta, Bangkok, Jamaica, and Singapore.
Asst Prof Astrid Al Mkhlaafy
Graphic Design history, typography, mapping, live art as communication and participation art. Currently working on two funded research and design projects using GPS, video and site-specific research in South East Asia and China. The research is focused on pilgrimage sites, metaphorical mountains, and the Tao mountains of China.
Assoc Prof Cai Jianfei
Jianfei's major research interests include digital media processing, multimedia compression, communications and networking technologies. Currently, he focuses on the cross-discipline research among the areas of multimedia, computer graphics, computer vision and networking technologies.
Assoc Prof Cai Yiyu
His interest in Interactive & Digital Media (IDM) mainly includes Tactile/Haptic VR System Design, GPU-accelerated Digital Media Processing, Serious Games and Simulation, and Computer-aided Design. He has been doing research in the intersection of IDM, and Bio & Medical Sciences covering from Computer-assisted Surgery to Volumetric Cellular Image Processing to Phase I/II Drug Clinical Trial Design to Protein Docking. In MedTech field, he pioneered the research and development on Cardiovascular and Intracardiac Interventional Simulation for pre-treatment planning and training application. He is also active in industry-oriented research working closely with Engineering and Education sectors.
Assoc Prof Cham Tat Jen
Cham Tat Jen has worked on a number of research areas within computer vision. (1) Matching and registration in images. 1994-96: matching partially observed image curves under different perspective projections. 1998: wide-baseline image mosaicing. 2002-present: matching between approximate 3D models and visible/thermal imagery. 2005-present: matching images related by high-level abstract concepts. Achievements: best paper prize in BMVC'94, best paper prize in ECCV'96; CVPR'97 oral, CVPR'98, T-PAMI (1999), CVPR'05, CVPR'07, CVPR'08; 2 DSTA grants worth $630K. (2) Human tracking, modeling and understanding. 1998-2001: detailed tracking of humans as articulated figures in monocular video. 2003-: human activity recognition. Achievements: CVPR'99 oral paper cited 250+ times, 2 ICCV'99 orals with one cited 100+ times, CVPR'01 oral paper cited 50+ times; 6 US patents; invited talk at Pixar in 1999; various aspects of the framework has been implemented elsewhere, including at MIT, INRIA and IBM Research. (3) Projector-camera systems. 2001-: novel interfaces using projector-camera systems, including an active shadow-elimination system for projector displays, and interactive interior relighting system simulating multiple light sources with a single projecor. 2003-2005: photometric calibration. 2005-2006: oblique out-of-focus compensation. Achievements: PROCAMS'05 best paper prize; CVPR'01, CVPR'03, CVPR'06, T-VCG (2007); 1 US patent and 1 ITTO-sponsored filing; material used in MDA IDM video (on MDA IDM website) and TeIN2 video; consultation with MINDEF Future Systems Directorate. (4) Accelerated online machine learning. 2004-: online accelerating speed of inference during the processing of online learning for vision-based object detectors. 2007-: fast detection and learning for Adaboost-based face detectors. Achievements: CVPR'07 oral, ICCV'07 oral (note: 1 of only 2 1st-2nd author pairings in the world to achieve 2 oral papers in CVPR and ICCV 2007, out of 2500+ submissions), CVPR'08; PhD student received ICCV'07 student travel grant; PREMIA 2nd best student paper prize in 2007 (prized awarded for top Singapore student papers published in any pattern recognition-related journal or conference); open source PyCV package released and has been downloaded worldwide many times.
Assoc Prof Chan Kap Luk
Prof Chan Kap Luk's areas of expertise are Image Analysis and Computer Vision , Image and Video Retrieval, and Biomedical Signal/Image Analysis for Computer Assisted Diagnosis System (CADS). His current research works focus on Perceptual grouping using statistical learning methods, Machine Learning in computer vision and pattern recognition, Perceptual grouping using statistical learning methods, Human detection, tracking, recognition and behaviour analysis, 3D scene reconstruction from multiple views, computer vision for human computer interaction, Region-based image/video search, Image Classification, Learning of user's perception through relevance feedback Tumor extraction from MRI/CT and Retina Image Analysis.
Assoc Prof Chan Syin
Dr Chan Syin's research interests include multimedia information retrieval, web information extraction, ontology applications and multimedia understanding.
Asst Prof Chang Kuiyu
Sentiment Analysis (Chinese and English), Chinese Natural Language Processing, Social Networks, Statistical Pattern Recognition, Bioinformatics
Asst Prof Chang Yun-Ke
Information seeking behavior, human-computer interaction, personal information management, search engines' impact, interactive media, and organizational adoption of information technology.
Assoc Prof Chau Lap Pui
Media communication Interactive digital media Media signal processing
Assoc Prof Chen Chun-Hsien
Assoc Prof Chen Chun-Hsien's areas of expertise are Industrial/Product Design, Knowledge Engineering, and Decision Support Systems. His current research work focuses on collaborative/human-centric/consumer-oriented product design and development, knowledge management, decision support systems and artificial intelligence in product/engineering design.
Asst Prof Chen Hsueh-hua
Her research interests include communication beaviors and culture in digital games, the impact of digital games, intercultural communication, culturla identity, cultural diversity, and virtual culture.
Assoc Prof Chen I-Ming
1) Mechatronics system design: cable-driven systems, biomorphic robots, entertainment robots; 2) Wearable sensors and haptic devices; 3) Body sensor network, wireless sensor network and sensor grid; 4) Reconfigurable automation; 5) Parallel kinematics machines (PKM); 6) Micro- and nano-manipulation systems; 7) Spherical actuators and smart material based actuators; 8) Robotic locomotion.
Assoc Prof Chen Lihui
Dr. Chen's research interests include machine learning algorithms/soft computing (fuzzy logic and neural networks) with applications to data mining, web intelligence, image processing and pattern recognition. She has been actively working in those areas for many years on projects at various levels. Currently her research focus is on some basic researches in data mining as well as its applications which may have significance in information search and retrieval on Internet. Ongoing Research Projects: . Machine Learning and Mining Techniques for Web Intelligence, Information Retrieval . Clustering Methods in Text/Web Mining . Novel techniques for Document Summarization
Asst Prof Chen Xin
Computational Biology and Bioinformatics, Microbial Genomics, Data Compression, Algorithm Design and Analysis
Assoc Prof Chia Liang Tien
His research interests can be broadly categorized into the following areas, Internet related research with emphasis on the Semantic Web, Multimedia Understanding through media analysis, annotation and adaptation, Multimodal data fusion and Multimodality Ontology for Multimedia.. He has published over 100 refereed research papers.
Assoc Prof Chng Eng Siong
Specialisations include: speech and signal processing, microphone arrays and pattern classifications.
Assoc Prof Chong Yong Kim
Prof Chong's areas of expertise are Parallel and Distributed Multiprocessor Systems, Adaptive and Active Noise Control, and DSP-based Audio and Image Processing. His current research works involves Perceptual Subband DCT JPEG Image Coding System, DSP-Based Digital Media Processing and Integrated Headsets using the Adaptive Hybrid Active Noise Control System.
Assoc Prof Chua Hock Chuan
Image and Video Processing. Digital Media. Software & Programming technologies.
Asst Prof Daniel Keith Jernigan
Modern and Contemporary British Literature; Modern and Postmodern Drama; Narrative Theory; Playwriting
Prof Daniel Thalmann
Professor Daniel Thalmann's current research interests include real-time virtual humans in virtual reality, immersive virtual environments, crowd simulation, and multimodal interaction. He is also interested in applications in Cultural Heritage and Virtual Rehabilitation.
Assoc Prof Deepu Rajan
Image and video processing, computer vision, multimedia signal processing.
Dr Dinesh Kumar Srinivasan
Augmented Reality for Anatomical Education, 3D Patient model, Congenital Heart Disease, Preeclampsia, Ageing, Cancer, Tissue Engineering and Device Innovations.
Prof Dorrit Vibeke Sorensen
Digital cinema and multimedia art Visual music and experimental animation Stereoscopic digital photography/film/video Interactive art and architectural installation - new display technologies - new materials - embedded systems - physical and ubiquitous computing - ambient media and health esthetics - wireless and mobile media Low cost and sustainable computing/media Traditional material cultures and digital media; global visual culture; alternative social networks. Creativity; art and science; art and technology; transdisciplinarity. Author of articles and chapters on digital art and new media.
Mr Duffy Andrew Michael
Journalism in Singapore Cross-cultural journalism education Online journalism education
Prof Er Meng Hwa
1. Array Signal Processing - Robust Broadband and Narrowband Beamforming Techniques - Basic Array Theory & Pattern Synthesis Techniques - Partially Adaptive Array Design - Microphone Array Design - Audio Beam Loudspeakers 2. Image Processing and Computer Vision - Image Processing of VLSI Chips - Images Resolution Enhancement Techniques - Medical Imaging 3. Satellite Communications - LEO Satellite Communications Technology 4. Optimization Techniques - Constrained and Unconstrained Optimization Techniques 5. DSP Applications & Implementations - Surround Sound System - RSA Cryptosystem - Microphone Array - Audio Beam Loudspeakers Secured and completed a total of 24 research projects with an accumulative grant of $20,873,595.
Prof Foo Shou Boon, Schubert
Professor Schubert Foo's research areas cover multimedia technology, Internet technology, multilingual information retrieval, digital libraries, information literacy, knowledge management and social media innovations.
Asst Prof Fu Chi Wing
Computer graphics, visualization, user interaction, and multimedia
Vg Asst Prof Galina Mihaleva
As for professional practice,she has been designing Couture Collections and accessories under the label ''GALINA COUTURE''.(www.galinacouture.com) Her resent intrests and explorations are in the area of Fashionable Technology,which refers to the intersection of design, fashion, science, and technology. Kinetic Dress, Scottsdale, Arizona 2011-Present ● Original costumes made in collaboration with dance and technology specialist Jessica Rajko ● Workshop, Popular Culture Association/American Culture Association convention in 2012 Telematic Dress, Tempe, Arizona 2008-Present ● Costume that enables dancers to perform together when they are in different locations ● Collaboration with Nottingham-Trent University (United Kingdom) and Arizona State University Motionᵉ, Tempe, Arizona 2004-2005 ● Costumes with embedded sensors that affected the light and sound of a dance concert Sensory Chameleon Bodysuit, Tempe, Arizona 2004 ● Smart Second Skin clothing designs with the Biodesign Institute's Center for Applied Nanobioscience at Arizona State University and the Sensory Design & Technology of Cambridge, England ● Presentation at Wired Magazine's NextFest in San Francisco, California in 2004 Paper Interiors: a dance exploration or real and virtual dimension, Tempe, Arizona 2002 ● Costumes for a 3D multimedia-based dance performance by choreographer Jennifer Tsukayama ● Performance at the American College Dance Festival at Arizona State University
Assoc Prof Gan Woon Seng
His research interests include directional sound beam (AUDIO BEAM SYSTEM), active noise control, adaptive signal processing, psycho-acoustical signal processing, embedded media processing, and real-time digital signal processing.
Assoc Prof Goh Hoe Lian, Dion
Dion Goh has extensive experience in the areas of collaborative information access in Web and mobile environments, information retrieval and mining, evaluation of information systems and services, and the use of information technology in education.
Assoc Prof Goh Wooi Boon
Computer Vision, Human Computer Interaction, Multimedia Systems, Embedded Systems
Assoc Prof Guan Yong Liang
1) Modulation, coding, and signal processing - UWB signal processing - Dirty-paper coding - MIMO coding - Turbo/LDPC coding - Multi-carrier modulation - Wideband CDMA 2) Channel modeling - Power line communication channels - Multi-carrier channels - UWB channels 3) Digital watermarking for information security - Dirty-paper watermark coding - Biomedical image watermarking - Compressed video watermarking - Watermark attacks and counter-attacks
Assoc Prof Hans-Martin Rall
Research profile Asst/Prof. Hans-Martin Rall Asst/Prof. Rall's research interests are mainly in the areas of digital animation development and interdisciplinary research in art and technology. He is a renowned director of independent animated short films, with 8 major film-funding grants awarded to him by German and European institutions. Since 1997 Hannes Rall has built a strong reputation for adapting literature successfully in his animated short films: “The Raven“ (1999) and ”The Erl-King“(2003) , adapted from the famous poems by E.A. Poe and J.W. von Goethe respectively, have been screened in over 120 film festivals world wide and won multiple awards. His work was shown in group-and solo-shows in galleries in 20 countries worldwide since 2004. -Tehran Museum of Contemporary Art -National Museum Singapore -State Gallery of the Arts Stuttgart, Germany -Bangkok International Film Festival -Académie Libanaise des Beaux-Arts, Beirut -Egyptian Opera House, Metrogalerie, Kairo -Cinematheque. Tel Aviv -Goethe-Institut Damaskus -Goethe-Institut Ramallah -Seika Art Academy, Kyoto -Osaka European Film Festival -Auckland University of Technology, NZ -Pataka Museum Wellington, NZ -Muzium dan Galeri Seni Universiti Sains Malaysia, Penang "Tradigital Mythmaking": -Goethe-Institut Singapore/Singapore International Film-Festival -Goethe Institut Kuala Lumpur/Univesrsiti Teknologi Mara Kuala Lumpur Asst/Prof. Rall was awarded a 86 000,- SD tier 1 research grant by NTU in 2006. “Tradigital Mythmaking-Singaporean-Animation for the 21st Century” : In this project Prof. Rall explores the development of genuinely Southeast Asian animation styles, which are not derived from Western or Japanese concepts. His book “Tradigital Mythmaking” was published in Singapore in 2009. In 2010 he was awarded a second tier 1 research grant in the amount of SD 150 000,- to continue and expand his research in “Tradigital Mythmaking-The Next level”: In close cooperation with the Co-PI Prof. Seah Hock Soon from the School of Computer Engineering, Asst/Prof. Rall is exploring the development of digital tools for the adaptation of Asian mythological stories in local art styles. External research funding 2007 Film production funding by the Film Funding Board of Baden Württemberg (MFG Filmförderung) for the film “The Cold Heart” 2004 Script-development funding by the MFG Baden-Württemberg for the animated shortfilm „THE COLD HEART“. 2003 Reference-filmfunding for the film ”The Erl-King“ by the FFA Berlin. 2000 Production-funding for „The Erl-King“ MFG Baden-Württemberg 2000 Production-funding for “The Erl-King”by the Kuratorium Junger Deutscher Film. 2000 Reference-funding for “The Raven”by FFA, Berlin 1997 Production-funding for the short film “The Raven”by the MFG Baden-Württemberg 1994 Script-development funding for animated series „Dicki“ by MEDIA-program Research areas: -Exploring Asian culture and history to develop unique and original animation styles, which are not derived from Western concepts. (Current research project: “Tradigital Mythmaking”) -Development and application of new digital technology to visualize Asian art styles in animation (Current research project: “The Living Line” Co-PI: Prof. Seah Hock Soon SCE, 10 000,-SD mini seed grant by Institute for Media Innovation NTU) -The adaptation of literature for animation (Current research project: “The Cold Heart”, 25 minute animated short film adapted from the novel by Wilhelm Hauff, 90 000,- Euro film-funding grant by MFG Baden-Wuerttemberg). -Marketing animated short films in the 21st century (URECA research project) -History of German animation -History of Southeast Asian Animation
Prof Heitor Capuzzo
History of Animation, author, research director. Visual effects: strategies for low budget film production, motion capture, synthetic character and environment. Digital narratives: interactive and non-linearity. Blending theory and practice, his research addresses the dialogue between traditional and digital animation. His expertise is also focused in History of Cinema, Animation and Visual Effects.
Asst Prof Ho Shen-Shyang
Mobility, Spatiotemporal and Stream Data Minining Artificial Intelligence, Pattern Recognition, and Machine Learning Satellite Data, Climate, and Earth Science Informatics Privacy Issues in Data Mining and Analytics
Assoc Prof Hoi Chu Hong
Prof Hoi's research expertises are machine learning and data mining, multimedia information retrieval, Web search and ming, etc. His current research focuses on kernel machine learning with applications to several application domains, including data mining, multimedia retrieval, web search, computer vision and pattern recognition, etc.
Assoc Prof Hsu Wen Jing
High Performance Computing; Parallel and Distributed systems; Resource Scheduling; Multi-core Computing; Energy-efficient Scheduling; Green Computing; Peer-to-peer systems; Personal Positioning; Location-aware systems and applications;
Assoc Prof Huang Guangbin
Extreme Learning Machine, computational intelligence theories, machine learning applications in bioinformatics, human-computer interface, image processing, and robot control
Assoc Prof Hui Siu Cheung
Assoc Prof Hui Siu Cheung's areas of expertise are data mining, Web mining, information retrieval, natural language processing, mathematical data mining, intelligent tutoring systems and Semantic Web. His current research works focus on information retrieval, text mining, natural query processing and Semantic Web.
Asst Prof Ina Conradi Chavez
Area of research: New Media Art: Installation Art, Public Art, Painting, Animation, Stereography, Design Education The research delves into an exploration of trandisciplinary visual art media, researching and integrating emotive and subjective abstract image making in digital, traditional and non-traditional forms. Drawing on the ideas of the merging of digital painting, avant-garde film-making and sound cultures, current work aims to craft immersive, interactive and 3D animated installation using digital image, seeking innovative convergence of art and technology to transform spaces into novel experiences. 31/12/2012-31-12/2013 Institute for Media Innovation, IMI, Seed Grant, Project Title: 'Unframed Part 2" , M4080760.B40, PI Ina Conradi, Co-Pi Mark Chavez 15/8/2011-14/8/2012 Institute for Media Innovation, IMI, Seed Grant, Project Title: 'Unframed Part 2" , M4080760.B40, PI Ina Conradi, Co-Pi Mark Chavez 1/3/2011-28/12/2014 MOE AcRF Tier 1 RG 55/1, M52090031, "3D Stereo Animated Pictorial Space: Towards New Aesthetics in Contemporary Painting", PI Ina Conradi, Co-Pi Associate Professor Dr. Xiao Wei SUN 01/10/2010-30/11/2011 Institute for Media Innovation, IMI, Seed Grant, Project Title: Stereo Pictorial SpacesIMI Triple I System PI Ina Conradi , Co-Pi Associate Professor Dr. Xiao Wei SUN 01/10/2010-30/11/2011 Institute for Media Innovation, IMI, Seed Grant, Project Title: “EEG-based Immersion and 3D Interaction” with application in E-learning and Medical “serious” games and Art, PI Associate Professor Olga Sourina, Co-Pi Ina Conradi 01/01/2008- 28/2/2010 MOE (AcRF) Tier 1 RG105/10 “Digital Imaging in Singapore: The Integration of Digital Imagery with Traditional Art Media and Techniques for Site Specific Architectural, Urban and Landscape Settings of Singapore”, PI Ina Conradi
Prof Isaac V Kerlow
Animation Theory and Research, Computer-Aided Printmaking, Computer Animation, Digital Art, Digital Interfaces, History of Computer Animation, Interdisciplinary Studies, New Media Theory and Practice, Popular Art, Storytelling, Visual Arts, Typography, Visualization, Visual Literacy
Asst Prof James Patrick Williams
Professor Williams is trained in the symbolic interactionist tradition of sociology, a social-psychological perspective that foregrounds language and meaning as key dimensions of understanding the everyday life. Prof Williams' research focuses on two specific areas of interest: youth sub/cultures, and digital media cultures. Much of Prof Williams' publications in recent years have centered on the construction of subcultural selves/identities among young people who feel in some way separate from mainstream society. His main contributions to sociology have been theorizing (1) the role new media technologies play in facilitating the development and diffusion of subcultures and subcultural identities and (2) theorizing the social construction of subcultural authenticity. His second interest relates to the increasing salience of fantasy and digital games in everyday life. He has co-edited two books related to fantasy and video games and is interested in issues of role-identity and deviant behavior within digital environments.
Assoc Prof Jiang Xudong
Xudong Jiang's areas of expertise are pattern recognition, computer vision, biometrics, signal and image processing. His current research works focus on statistical pattern classification, feature extraction from image, fingerprint recognition, human face detection and recognition, multimodal biometric fusion, and visual object detection and recognition.
Asst Prof Jung Younbo
Dr. Jung has published research on the use of new technologies in medical interventions (e.g., virtual reality and haptics-enhanced systems for learning motor functions in stroke rehabilitation; and patient/clinician distribution platform with tele-rehabilitation application), the Internet and computer training for seniors to cross the digital divide, the effects of social robots? embodiment on their meaningful social interactions with humans, and the motivation and consequences of blogging in social life. His work has appeared in International Journal of Human Computer Studies, Journal of NeuroEngineering and Rehabilitation, Journal of Cultural and Evolutionary Psychology, Discourse and Communication, and proceedings of CHI and IEEE International Conference on Pervasive Computing and Communications Workshops. Currently, Dr. Jung examines the effects of social interaction (i.e., role play) and multi-modal interfaces on video-game play.
Assoc Prof (Adj) Karl Wolfgang Mueller-Wittig
Associate Professor Dr. Wolfgang Mueller-Wittig areas of expertise are computer graphics, real time rendering, Virtual & Augmented Reality, and GPGPU. Current research work focus on the use of GPU for high performance computational biology (e.g., bio-sequence alignment). He is also involved in the SMART-CENSAM (Centre for Environmental Sensing and Modeling) project and responsible for the development of a visualization platform for interactive evaluation and exploration of dynamic environmental models. Further research include cultural heritage (e.g., Virtual Peranakan) and the generation of new learning environments using interactive & digital media (e.g., Augmented Reality Chinese Language Learning Game, Virtual NanoTechZoo, Augmented Physics Lab).
Asst Prof Kenneth Feinstein
interactive media, display technology, fine art, media theory, philosphy, post modernism, communications
Assoc Prof Khoo Soo Guan, Christopher
Chris Khoo's current research projects are: - Digital intelligence (WKWSCI Academic Research Cluster funding) - Automatic multidocument summarization of research articles - Autmatic extraction of treatment information from a medical database - Automatic sentiment analysis of multiple Web genres - Human categorization behaviour - Integrated clinical decision support system for wound care management - Knowledge organization of websites, portals & learning object repositories
Asst Prof Kim Jihoon
- Issues of media ontology and aesthetics in the art of hybrid moving images since the 1990s - Intermedial, cross-disciplinary intersections between film studies, media studies, and contemporary art - “Interface Matters,” or how digital interfaces (multi-screen installation, immersive installation, 3D cinema, mobile screen devices, locative media, video games) remediate and transform the spectatorship and spatiality of previous media (photography, cinema, television, and video). - The aesthetic and ontological impacts of digital technologies on contemporary documentary practices - Intersections between film theory and critical theory/philosophy, addressing the ethical and affective turn of global cinema, including East Asian cinema - Avant-garde/artists' film and video, including experimental documentary and essay film - Expanded cinema in contemporary art scene and new media art - Contemporary Korean popular culture (including K-Pop) in national/transnational/transmedial contexts
Prof Koh Soo Ngee
Speech Processing, Coding, Enhancement and Recognition. Secured scramblers and encoders Blind Source Separation and Communication Signal Processing. Computer-Aided Language Learning
Prof Kot Chichung, Alex
signal processing for communication, biometrics, image forensics and information security
Asst Prof Kyle Rupnow
High-Level Synthesis – Efficient mapping of high level programming languages to register transfer level hardware implementations Embedded Systems Architectures – Applications, core architectures design, system architecture design, systems-on-chip, operating systems, cyber-physical systems Heterogeneous Computing Architectures – Hardware techniques and optimization techniques for microprocessor, graphics, and reconfigurable chips. HW/SW co-design, integration of application development, hardware development and systems management Low-level Architectures – Memory and cache system design, network and communications structure design, integration of multiple device technologies in a single device architecture
Assoc Prof Lang Chin Ying, Josephine
Dr. Lang's areas of expertise are in organizational behavior, strategic management, and knowledge management. Her current research works focus on the decay of knowledge clusters, the impact of social networking sites in business, and the particularities of executive training and development.
Assoc Prof Law Choi Look
Dr. Choi Look LAW's areas of expertise are microwave circuits and wireless systems. His research interests are digital beam forming array antenna, ultra-wideband microwave circuits, wideband channel characterization and modeling, radio frequency identification, wireless networking and positioning systems.His current research work focus on high linearity high efficiency microwave power amplifiers for OFDM sytems and scalable precision positioning systems using ultra-wideband impulse radio.
Assoc Prof Lee Yong Tsui
His research interests lie mainly in computer related areas, such as computer graphics, geometric modeling, computer-aided design and manufacturing, and related applications. More specifically, he current focus is in computer-aided conceptual design, looking at the problem of converting design sketches into 3D models, which can then be ?beautified? to become CAD models. He is also studying the simulation of vehicle collisions, as an impartial assistant to judicial litigation on road accident cases.
Prof Leung Cyril Sik
Digital communications, wireless communication networks, sensor networks, ubiquitous computing, elderly-friendly technologies, digital/social signal processing, security and privacy, trust computational models, information theory
Assoc Prof (Adj) Lim Joo Hwee
Dr. LIM Joo Hwee's areas of expertise are computer vision, pattern recognition, and computational intelligence. His current research works focus on scene/object recognition, content-based image retrieval, medical image analysis, and cognitive vision.
Assoc Prof Lin Feng
Dr Lin's research interest includes biomedical informatics, biomedical imaging and visualization, computer graphics, high-performance computing. Currently active funded projects include: AcRF - Nonrigid graphics shaders for GPU, A-Star/BMRC - Creating an In Vivo Navigational Cellular Fluorescence Imaging System with Dynamically Optimized Endomicroscopy, AcRF - Real-time Diagnostic Endomicroscopy, A-Star/SERC - Collaborative Creation and Application of Interactive Digital Media over the Internet, AcRF - Cellular Fluorescence Imaging with Endomicroscopy, AcRF - Dynamically Adaptable Neurocomputer and Its Application to Recognition of Steroid Hormone Response Elements, SingHealth Foundation Development of a Real-time Fluorescence Endoscopy Diagnostic System for the Early Detection of Oral and Bladder Cancers, NTU/BPE Cluster SEED Funding - Gene Expression Profiling with Oligonucleotide Microarray Technology; and some completed funded projects: SCE ER Lab Research Programme Grant DNA Chip Design Programme, BMRC&NMRC Joint Research Fund - Elucidation of Expression Profiles of Genes in Alpha-fetoprotein Positive and Alpha-fetoprotein Negative Hepatocellular Carcinoma by cDNA Microarray Analysis, AcRF - Design and Simulation of Artificial Bone Implantation, NMRC Research Fund -Nasopharyngeal Carcinoma: 3D Imaging for Staging and Treatment Planning, AcRF - Design and Development of Bio-medical Devices Using Rapid Prototyping (RP) Techniques, AcRF - Real-time Dynamic Simulation, MOH & Singapore Totalisator Research Fund - Transforming Medical Ultrasound Scanning into 3-Dimensional Real-time Organ Imaging to Aid Clinical Diagnosis.
Asst Prof Lin Tsui-Chuan, Trisha
Dr. Lin's research expertise include socio-technical analysis of converging new media (e.g., market competiveness and policy development of mobile TV and multi-screen TV), social impact of adoption and implementation of new media (e.g., youth, new media & election), as well as digital journalism (e.g., impact of integrated TV newsroom, microblogging in China). Recently, her research interest focus more on mobile media and communication. She has conducted several research projects including "location-based advertising," "mobile dependency," "smartphone and romantic relationship" and "mobile dating."
Asst Prof (Adj) Liu Jiang, Jimmy
Medical Image Processing Image Guided Robot Assisted Surgical Training Computer Aided-Diagnosis Cloud-based Tele-Diagnosis System
Assoc Prof Louis-Philippe Demers
To investigate Design, Digital Media and Media Arts from the interactive and embodied media perspectives. To investigate Artistic, Aesthetic and Technological impact of digital media on humans under the following paradigm: As digital media, pervasive and ubiquitous computing are increasingly being part of our every day life, the researches focus on the human - the role of the body - at various levels of the digital domain experience. Beyond the sole paradigm of Human Computer Interfaces (HCI), these researches will analyze and implement projects across the spectrum of Art & Design while correlating those to the spectrum of being close to the body -objects-, to a broader sphere -space- and finally to a global container -culture-. Keywords: Social and Emotive Robotics, Entertainment Robotic, Robotic Toys, Hybrid Media, Interactive Media, Interaction Design, User Experience, Intelligent Objects, Wearable, Physical Computing, Ubiquitous Computing, Kinetic Architecture, Public Space, Public Art, Tangible Media, Haptic Devices, Multi-Touch, Surface Computing, Multi-User Environments, Theatre, Stage Design, Lighting Design, Live Performance Technologies, Augmented and Mixed Realities.
Assoc Prof Ma Maode
Wireless Networking, Wireless Network Security, MAC layer Protocol Design, Performance Evaluation of Computer Networks
Asst Prof Manoranjan Dash
Data Mining Machine Learning Applications of Data Mining and MAchine Learning in Bioinformatics, Image Processing Parallel Computing
Assoc Prof Mao Kezhi
Computational Intelligence, Pattern Recognition, Medical Image Processing and Analysis, Bioinformatics
Assoc Prof Margaret Tan Joo Yian
Professor Tan's research interests include the following areas: Internet policies and governance, e-Government and the digital societies, electronic trust and security, data protection and privacy, and the business models of interactive digital media.
Dr Mark Alan Cenite
Media law and ethics, and relevant social science research to inform policy
Asst Prof Mark Joseph Chavez
Animation has been of interest to me since I did my undergraduate work at Arizona State University where in 1980 I received a Bachelor of Fine Arts focusing in Drawing. At that time, I experimented with animation doing short clips with clay figurines. I went on to study animation at the University of California Los Angeles Film School doing most of my academic studies in the 1980’s with a focus on Animation. Immediately I began to experiment with interactive technologies doing my MFA thesis work in laser light. It was projected onto the Federal Building in Westwood, California during the 1984 Olympic Games. I went on to other experimentation in interactive works at Philips Interactive developing CD-I or hypermedia/interactive games. Part of the attraction of doing animation research in industry was the ability to develop ground-breaking techniques. At that time I experimented with the Symbolics Corporations Graphic System. That work led me to work in Japan at Tokyo Broadcasting System Vision, and finally to Acclaim Entertainment where I worked developing methodologies for use with motion capture technologies. As senior artist we created the first use of motion capture in a computer video game. I joined DreamWorks Feature Animation shortly thereafter doing crowds for the “Prince of Egypt” as well as other feature films, later I joined Rhythm and Hues Studios Los Angeles though there the work was mostly production related. My academic research is concerned with exploring animation production and popular thematic trends. In 2008 I received funding that enabled research that resulted as a final result of inquiry a short animated movie (18mn 27sec) called [Vengeance+Vengeance]. Although the movie is authored in a game engine it is designed to have interaction primarily in visual styles. Initially these designs were morphed in real-time in an interactive playback system. Our interactive version also blended stylistically different audio tracks. The movie was made with a custom authoring system. The final outcome of research is a complete short film where during authorship the visual design of the characters and sets change dynamically to manipulate the viewer’s experience. The final is baked out into a rendered format and plays as any movie plays. In what ultimately ended up being a director driven system, the characterization was varied between three design targets: extreme, standard and cute. Cute-style targeted cartoon-like rounded shapes and colorful though soft tones. This style was used to draw empathy from the audience making the character appear more child-like and vulnerable. Standard-style targeted assumed naturalistic proportions and colors, this was our heroic action setting. Extreme-style attempted a more film-noir look with sharp, exaggerated though human-like proportions. This style used more texture detail and contrasting tones within the scene and was used portray danger and threat. I call the toolset/methodology of the research an Active Cinema movie system. The research process included an examination of the impact images and imagery to emotion. The work was completed in July of 2012.
Asst Prof Marko M Skoric
Online social capital and civic/political engagement Communication networks and political/economic development Comparative political communication Video game addiction/engagement; video game violence
Asst Prof Martin Constable
I am deeply fascinated by the way that compositing technologies (like Photoshop and Nuke) have changed the shape of our culture. The role of the artist has been completely re-defined by these technologies, a change that is comparable to the change wrought upon painters by the invention of photography. In my work as an artist I try to cross-breed the disciplines of photography, painting and visual effects. My other line of research is in the field of computational aesthetics. I have been working in collaboration with computer engineers on problems relating to the automatic and semi-automatic augmentation of the aesthetic attributes of photographs. One key aspect of this work is the realization of how important contrast is in determining the key style aspects of an image. Though this work is ongoing, I can say that image contrast is not what most people think it is. One of my first projects in NTU was to design a Blackboard tool ('Visual Acuity') to aid the grading of visual art assignments. This was such a success that it was instituted by the university as a permanent fixture. Currently I am completely hot for the possibilities offered by the Lightfield camera (Mark Levoy et al: http://graphics.stanford.edu/papers/lfcamera/). I doubt that many people fully realize how much this technology can cnage the way that we think about images and the way that we edit them. Some wikis: (eratic server, please be patient) - My teaching Wiki on Photoshop use: http://opticalenquiry.com/photoshop - My teaching Wiki on Nuke (compositor) use: http://opticalenquiry.com/photoshop - My Wiki covering ther work produced by my artists collaborative 'Grieve Perspective': http://http://grievethink.com One of the most exciting things about working at NTU is the wonderful possibilities available for collaboration with engineers. Any form of inter disciplinary collaboration is difficult, and science and art collaboration even more so. However the rewards are substantial. One of my heros in this regard is Albert Munsell (http://en.wikipedia.org/wiki/Albert_Henry_Munsell) an artist whose asked a few simple and fundamental questions about color. In exploring these questions he developed the Munsell Color System which in turn became the Lab color space.
Prof Martin Reiser
Interactive Digital Media, Virtual Reality, Augmented Reality, Virtual Environments, Communication Networks, Performance Analysis, Queueing Networks, Art and Technology, Telepresence, Computer Graphics
Assoc Prof May Oo Lwin
May Lwin's research interests are mainly in the areas of consumer marketing communications and social and health communications issues. In particular, her research in the area of privacy and cybersafety looks at how contextual mediators, safeguards and parental guidelines influence user behavior. In the area of health, she examines how digital communication can influence food intake, exercise, and developmental health. In the area of sensory marketing, she has conducted research on scents, auditory factors and culture-specific symbolism in advertising. She has also co-authored a number of marketing books, including the best-selling Clueless Series (includes titles like Clueless in Advertising and Clueless in Marketing Communications) and a leading textbook for Asia, Principles and Effective IMC Practice.
Assoc Prof Miao Chun Yan
Dr. Jaclyn, Chunyan Miao's area of expertise are Agent, Multi-Agent Systems (MAS), Agent Oriented Software Engineering (AOSE), Semantic Web/Grid, Agent Augmented Interactive Media/gaming/storytelling, Agent Mediated e-services?mobile agents for wireless communications. Her current research works focus on infusing intelligent agents into interactive new media (virtual, mixed, mobile and pervasive media) to create novel experiences and dimensions in game design, interactive narrative and other real world agent systems.
Asst Prof Michael Donald Patterson
My research interests are in cognitive science and cognitive neuroscience. More specifically, I focus on working memory. In one project, I am examining how binding between items in working memory can be affected by semantic knowledge held in long-term memory. In another project, I am looking at the biases and flexibility in selecting to encode in working memory a limited amount of visual information from a complex visual environment. In a third project, I am examining the use of working memory during the performance of actions. I am interested in the cognitive and neural substrates of behaviors.
Assoc Prof Mohammed Yakoob Siyal
Computer vision Image processing Medical image processing Biometric-bases security E-commerce Watermarking Computer architecture IT
Prof Nadia Magnenat Thalmann
Nadia Magnenat-Thalmann’s interests are mainly on Virtual humans, both on the creative and the algorithmic side. One recent interest is to model the physiological Virtual Human, including specific individual modelling of organs. Among recent topics of interests : - Physics-based modelling of Clothes - Simulating the touching of clothes using haptics and force-feed back devices - Interactive Virtual try on - Modelling personalities, emotions, memory processes and relationship models for Virtual Humans and Social Robots - Modeling bones, cartilage and muscles from MRI data - Physics-based modelling of deformations of soft tissue - Motion capture methods and motion retargeting - Segmentation methods for MRI data
Assoc Prof Ng Wee Keong
Data Analytics and Data Mining Information Security, Trust and Privacy Social Networks and Informatics Cloud Computing and Applications
Assoc Prof Oh Soon-Hwa
Associate Professor Oh's research interest focuses on the artist and dealer relationship. Based on her observation and experience as an emerging artist in NYC, she developed a study that explored the cultural, social, and psychological roles of the networks of relationships among artists and art world professionals. By employing a qualitative research method of case study she documents and analyzes the experiences and practices of emerging artists in NYC and in Paris, and their significant art dealers, curators, and collectors. The study identifies various roles of networks of relationships and examines in which ways their relationships contribute to the development of their creative works. She is the author of the book "From art school to art world" (2009). Her more recent research focus lies on the interaction between Art & science, Photography & Technology. Teaching and researching on digital photography has incited her to explore and expand the boundaries of the photographic medium by collaborating with scientists in various projects in development. In her photographic practice, her interest lies in documentary projects that deal with issues of identity, gender, and human condition. For instance, her “Girls from Mekong Delta” essay is a semi-documentary project that explores the identity and environment of young Vietnamese women from a small island nicknamed “Taiwanese Island” who intend or are pushed to marry foreigners in their quest to have a better life and to support their own family. This project was Finalist (2009) and Semi-Finalist (2007) for the prestigious Lange-Tyler Prize at the Center for Documentary Studies, Duke University. Aesthetics Creativity Sociology of Arts Studio Practice Documentary projects Photography Theory and Criticism
Asst Prof Pang Lee San Natalie
Natalie Pang obtained her Ph.D. in Information Management from Monash University in 2009, where her research was also awarded the Vice Chancellor’s Commendation for Doctoral thesis excellence and the Faculty of IT doctoral medal. Her research interests are: heritage informatics, collective action in the new media environment, social media and the knowledge commons, and data curation. A graduate of Melbourne University and Nanyang Technological University, Natalie has worked on research projects in Singapore, Malaysia, Australia, China and Italy. She is currently a contributing member of the P2P Foundation (http://blog.p2pfoundation.net) in the Netherlands. She has served as a Research Associate of Museum Victoria (History and Technology), the Victorian Association of Tertiary Libraries, and Research Fellow of the Centre for Community Networking and Research (CCNR), Monash University. Her work with Museum Victoria in engaging local communities using participatory design and media had also led to several awards and research grants in Victoria, Australia. Natalie has taught courses in social informatics and computing, information management, information organization, and records management.
Asst Prof Park Taezoon
His research area includes Human-Computer Interaction, user experience design, affective and cognitive information processing, and high performance computing. Current research interests are smart home design for elderly, human factors in maritime system, and affective design and evaluation of consumer products.
Asst Prof PerMagnus Lindborg
Lindborg's main research interests are CAAC (Computer-Assisted Analysis and Composition), Interactive Performance, and Multimodal Perception. Peer-reviewed research articles and book chapters have been published by a.o. Causal Productions, eContact, Ircam-Delatour and LNCS-Springer Verlag. He has acted at reviwer for Organised Sound, Journal of Color Perception and Application, and conferences. More information on http://www.permagnus.net. -------------------- Grants, ongoing (as PI): 2012-15 Academic Research Fund Tier1. $50,000 SGD. Expressivity Online: Designing Participatory Telematic Performance. - 2012-14 Ministry of Culture, Norway. 125,000 NOK (~31,000 SGD) Music composition commission for Arctic Sinfonietta. - (as co-PI): 2012-16. MDA-NRF-IDMPO. $465,000 SGD. Game Design for Entertainment (MAGIC). Chavez*, M.; Lindborg, PM.; Feinstein, K. - 2013 NAC Presentation and Promotion Grant. $10,000 SGD. When We Collide, interactive sound installation. Koh*, J.B.T.; Lindborg, PM. - 2012-13 IDM Microfunding MDA. $50,000 SGD. Asian Pop Music Generator – Mobile Phone Application. Skoric*, M., Lindborg, PM. & Yong, R.Z. - (as Collaborator): 2013-14 SUTD-NTU Project GREaT. $346,500 SGD. Combining Music Therapeutic Knowledge and the Science of Recovery in Game Design for Stroke Rehabilitation. Liu*, S.; Kok*, S.; Lindborg, PM.; Chen, A.; Chew, E., Khong, A. -------------------- Completed grants (as PI): 2009-11 Academic Research Fund Tier1. $50,000 SGD. Kinetoaudiovisual Parameter Mapping in Virtual Instrument Performance and Interactive Installation. - 2010-11 Seed Grant “Art & Technology” Institute for Media Innovation, NTU. $20,000 SGD. Walking Bach Slowly: Designing a 3D Interactive Sound Installation. - 2009-11 Academic Research Fund Tier1. $50,000 SGD. Kinetoaudiovisual Parameter Mapping in Virtual Instrument Performance and Interactive Installation. - 2009 CLASS grant WKW School of Communication, NTU. $3,000 SGD. Film music for Nosferatu. - 2008 ADM Startup Grant School of Art, Design and Media / Digital Creative Centre, NTU. $8,760 SGD. Metal.Blown, multimedia performance. - (as co-PI) 2010 NAC Arts Creation Fund. $50,000SGD. On the String, multimedia performance. Koh*,J.B.T.; Lindborg, PM; Khiew, HC. - 2009 HASS CLASS grant. $10,000 SGD. Singapore Voices, an interactive sound installation with images. Ng, B.C., Lindborg, PM., Stulemeyer, R. -------------------- NTU Ureca projects: Koh Chong Wu (2012). A Musical Film (FYP-Ureca) Low Ser En (2011). Virtual Instrument for Performance Koh Chong Wu (2010). Sonic Art Project. Publication: Creative Artwork (selection): Lindborg, PerMagnus* (creative director, interaction design), Lien, Lars, Geistweidt, Jason et al. (2012). TimeTravel - tune in. Networked installation-performance. Simultaneously at Northern Lights Festival, Tromsø, Norway and Innovation Centre Gallery, NTU, Singapore 30 Jan - 2 Feb 2012. - Lindborg, PerMagnus (2011). Skalldans2. Interactive music and video solo performance. First presented at Nordic Music Days, Reykjavik. - Koh, Joyce Beetuan, Lindborg, PerMagnus, Yong, Rong Zhao (2011). The Canopy. Interactive sound installation. First presented at International Computer Music Conference (ICMC), University of Huddersfield, UK. (creative artwork acceptance rate <10%). - Koh, Joyce Beetuan, Lindborg, PerMagnus, Khiew, Huey Chian et al. (2010). On the String. Theatre of Music, multimedia performance. Commissioned by National Art Council for Singapore Art Festival. - Lindborg, PerMagnus et al (2009). Nosferatu. Music for film. Commissioned by WKW School of Communication for Monster Mania Festival at Vivo City, Singapore.
Assoc Prof Pina Marziliano
- Digital signal and image processing - Sampling theory and applications - Biomedical signal and image processing - Watermarking and information security - Perceptual quality metrics for multimedia
Asst Prof Qian Kemao
Dr Qian's areas of expertise are optical metrology, image processing and computer animation.
Asst Prof Qiu Lin
My current research aims to understand how people use social media to present themselves, and how social media can be utilized to advance our understanding of socio-psychological processes. I am broadly interested in cognitive science, engineering psychology, and human-computer interaction.
Assoc Prof Ramakrishna Kakarala
1) Computational photography: high dynamic range acquisition, composition analysis, affective imaging. 2) Multiresolution linear algebra: Singular value decomposition, matrix factorization 3) Smart sensors: Image sensor applications for metrology
Assoc Prof Ravishankar Sharma
Currently working on Knowledge and Digital Economies. "Business Models and Pricing Strategies in the IDM Marketplace".
Asst Prof Sabu Emmanuel
Multimedia & Software Security Digital Media Watermarking Digital Rights Management Surveillance Media Processing Multimedia Forensics
Asst Prof Sathyan Subbiah
My background and training is in the area of precision machining and related areas such as fixturing. I try to apply this expertise to different fields such as production of micro-fluidic devices, aerospace and marine polishing process development, solar cell manufacturing, and micro-nano feature/parts development. My expertise includes both experimental tinkering and process modeling using finite element models. In the experimental side I have experience using statistical methods and design of experiments to enhance process understanding.
Prof Seah Hock Soon
Prof Seah Hock Soon has more than 20 years experience in Computer Graphics and Imaging research. His current research areas are in geometric modeling, image sequence analysis with applications to digital film effects, automatic in-between frame generation from hand-drawn sketches, augmented reality, and advanced medical visualization.
Assoc Prof Ser Wee
Prof Ser's expertise areas are sensor array signal processing and signal classification techniques. His current research works focus on robust beamforming and DOA estimation techniques for microphone array, location estimatin techinques for ambient intelligence, detection and classification techniques for sound based as well as radiowave based healthcare and surveillance applciations, integrated audio-video signal processing, audio scene analysis and speech emotion analysis for natural human-computer interaction, as well as EEG brain signal analysis.
Asst Prof Shin Wonsun
Interactive advertising & consumer behavior Youth and new media (consumer socialization, parental mediation, and family communication) Online privacy and social media
Assoc Prof Soong Boon Hee
Research interests in the area of Ad Hoc and Wireless Sensors Networks, Mobility Management, Network Planning and Capacity Optimisation, and Adaptive Video Rate Control.
Assoc Prof Sun Aixin
Information Retrieval; Text/Web Mining; Social Computing; Digital Libraries
Prof Sun Chengzheng
Professor Sun's current research focuses on collaborative Internet computing, which lies at the intersections of Computer-Supported Cooperative Work (CSCW), distributed systems and computer communication networks, human-computer interaction, and software engineering. Major applications of his research include: collaborative productivity systems (e.g. collaborative word processors, slide authoring and presentation tools, spreadsheets, web page design tools, graphics drawing tools, and image/photo editors), collaborative design and engineering (e.g. collaborative Computer-Aided Design (CAD) and Computer-Aided Software Engineering (CASE) systems), and collaborative virtual environments (e.g. collaborative distributed simulation, virtual enterprise, and network-based multi-user games).
Asst Prof Sven J Norris
3D immersive environments, Architectural visualisation, Games & Game Design, interactive multimedia technologies, Architecture, Product Design, Lifestlye Technologies
Assoc Prof Tan Ah Hwee
Prof Tan's research areas include intelligent agents, cognitive and neural systems, machine learning, knowledge discovery and text mining. His current projects focus on agent-augmented virtual environment (supported by Singapore National Research Foundation), media fusion and analysis (with A*Star Institute for Infocomm Technology), biologically-inspired integrated cognitive architectures (with DSO National Laboratories) and cognitive information systems for situatio awareness modelling and context-aware decision support (with ST Engineering).
Assoc Prof Tan Yap Peng
Image and Video Processing; Multimedia Computing; Computer Vision; Pattern Recognition; Information Retrieval.
Assoc Prof Teh Kah Chan
Prof Teh Kah Chan's areas of expertise and research interests are as follows: 1. Signal Processing for Communications 2. Performance Analyses for Spread Spectrum (Direct-Sequence and Frequency-Hopped) Communication Systems 3. Multi-user Detection for Code-division Multiple-Access Systems 4. Interference Suppression for Ultra-Wideband Communication Systems 5. Cognitive Radio
Asst Prof Teo Gin Swee Ernie
INDUSTRIAL ORGANISATION: Network Externalities: In particular, Crowding Externalities, where an individual first experiences positive externalities, reaches a saturation point and negative (crowding) externalities sets in. (Think overcrowding in clubs.) Related topics: Herding behavior resulting in fads and trends. Also Networks and Spillovers. Location Theory: The optimal location of firms. How location equilibria can be affect by changes in consumer densities. How location can affect prices. Research on Interactive Digital Media (IDM), Internet and Communication: Pricing of Multiplayer Online Games: Examine the pricing strategies of Multiplayer online computer games. The industry is of interest as there are strong network externalities. Firms use pricing mechanisms such as two-part tariffs and sale of virtual items. I am also in research topics where strong network externalities exists such as Facebook and IPhone Apps. Capital Budgeting: Applying the Colonel Blotto Game of resource allocation to that of capital budgeting in corporations with multiple markets. Advertising competition with a budget constraint in multiple markets. Game Theory and Public Economics: Integration of Nations: Exploring the integration (merging) decisions of nations in a game theoretical setting. Why some countries choose to integrate and some do not. Implications of integration such as labor mobility and industrial policy. Conglomeration of firms and spillovers. Industry Clusters. Political Economy (Spatial Voting): How voting systems affect outcomes. Voting mechanisms and efficiency.
Assoc Prof Theng Yin Leng
Theng Yin Leng's research interests are mainly in user-centred design, interaction design and usability engineering. She has participated in varying capacities as principal investigator, co-investigator and collaborator in numerous research projects in the United Kingdom and Singapore since 1998. From 1998 ? 2003, she won her first two research grants from the Engineering and Physical Sciences Research Council (EPSRC, UK) during her four years of teaching at Middlesex University (London). Since her return to Singapore in 2002, she has received grants from MOE and A*Star (between 2003-2007) to work on mobile media, interface design patterns and usability evaluation techniques. These projects involve usable and useful interfaces for hypertext systems, the Web and mobile environments; e-learning building tools and learning objects; usability evaluation techniques; and geospatial digital libraries. Theng has more than 90 publications and publishes widely in international journals, and conference proceedings. She has graduated two PhDs in the areas of internet ethics and cognitive user modelling, and currently supervising three PhD students in the areas of user-centred information retrieval systems, visualization of ambient information on mobile devices, and value-trust models for social networks. Recent interests include applying user issues to game design, health informatics, security & privacy and children & technologies.
Assoc Prof Ting See Ho
Dr. Ting's areas of expertise are wireless communication theory and hardware implementation of wireless communciation testbeds. His current research work focus on MIMO-OFDM transmission techniques, cooperative communication systems, cognitive radios, wireless network coding and hardware implementation for a wireless cooperative network.
Mr Toh Guan Nge
Multimedia and E-learning Mobile Applications and Developments
Assoc Prof Tung Lai Lai
My current research interest includes examining the cognitive and behavioral issues of participants in virtual communities. Another separate research track looks at website effectiveness from the dual-perspective of web-designers and users.
Asst Prof Vladimir Todorovic
Todorovic's areas of expertise include: experimental and documentary film, and generative art selected creative projects: 2012. Disappearing Landscape, feature length film 2011. Five Stages of the Myth, with Syntfarm Formations, generative film, with Syntfarm 2010. Silica-Esc, generative movie 2009. The Snail on the Slope, generative movie, NilDegree, computer game, Groundpulse, mobile seismometer, with Syntfarm, Synt-hazards, rapid prototypes – objects, public art commission, with Syntfarm, “Gardenhost” urban intervention project - with Fabrizio Galli, Ing Ing and Yang Ying, 2008. Syntboutique, installation, with Syntfarm, Ad-Hoc, performance, with Syntfarm, 2007. KA, performance, with Syntfarm and BTC, performance with Syntfarm, Prague Soil, with Syntfarm, Metazoa Ludens - augmented reality games for pets, with Mixed Reality Lab Singapore, 2006. Transcoded Nature – mixed reality game, with Raster, Cycloglyphs - GPS based media exploration of Belgrade, with Raster,
Asst Prof Wang Desheng
His research interests include Interactive Digital Media, numerical analysis and scientific computing, computational biomedical engineering and computational EM, computational geometry, computational graphics and vision.
Asst Prof Wang Ping
- Multimedia wireless communications - Distributed resource allocation - Quality-of-service (QoS) provisioning - Medium access control, call admission control, and congestion control - Cross-layer design
Asst Prof Wen Yonggang
Data Centre Network and Cloud Computing Content Networking Green ICT
Asst Prof Wong Liang Chun Jaymz
Assistant Professor Jaymz Wong's areas of expertise are film directing, film writing, and film producing. His current research works focus on film psychology, film semiotics, film form and the future of Cinema.
Assoc Prof Xie Ming
Intelligent Vehicle, Humanoid Robot, Machine Intelligence.
Assoc Prof Xu Dong
Dr. Dong Xu's areas of expertise are Computer Vision, Pattern Recognition, Statistical Learning and Multimedia Content Analysis. His current research works focus on human gait recognition and event recognition in news video.
Assoc Prof Yap Kim Hui
Dr. Yap's main research interests include image/video processing, media content analysis, computer vision, human-computer interaction, and computational intelligence.
Assoc Prof (Adj) Yau Wei Yun
Dr. Wei-Yun Yau's areas of expertise are computer vision, biometrics, and robot-vision interface. His current research works focus on fingerprint system such as match-on-card, cancelable template, fake finger detection and soft-biometric fusion as well as media personalization focusing on user analysis, content recommendation and personalization and interactive interface.
Assoc Prof Yeo Chai Kiat
Her research focus is on Heterogeneous and robust MANETs, Pervasive Wireless Access and Seamless Mobile Communication in Mobile Ad Hoc Networks, IP Mobility, overlay networks and Peer-to-Peer Systems, Speech Enhancement and Processing.
Asst Prof Yeo Puay Hwa Jesvin
Theoretical and practical influences on creative concept development in the design-visual communication process Interdisciplinary Creativity; Art & Design in everyday life; Design Trends and Forecasts; Designers as Entrepreneurs Typography Design; Experimental Typography; Pangram; Book Design; Isotype Sustainable Design; Inclusive Packaging Design; Innovative Packaging Design; Corporate Identity and Branding System; Knowledge Visualization Visual Research – Material Culture; Asian Cultural Identity Digital Media; Radio-frequency identification; Wireless Personal interests: Singapore: Learning more about the culture, the history, and the people.
Assoc Prof Yeo Song Huat
Dr. Yeo's areas of expertise are in robotics and mechanisms. His current research works focus on cable-driven mechanisms, motion capture system, and modular robots.
Asst Prof Yuan Junsong
Computer vision, video analytics and data mining, machine learning, multimedia search
Assoc Prof Zheng Jianmin
Dr Zheng's areas of expertise are computer aided geometric design and computer graphics. His current research work focuses on T-splines, subdivision surfaces, interactive digital media processing, and sketch-based modeling.
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