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Arts, Design and Media
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Name
Research Interests
Assoc Prof Adam Joel Knee
Current research interests include new Southeast Asian cinemas (especially Thai cinema); film genre (especially horror and science fiction) and genre theory; race and gender in American film; film stardom; American television in the 1950s-60s.
Prof Alfred M Bruckstein
Variational Methods in Image Analysis and Synthesis, Multi A(ge)nt Robotics and Applied Geometry
Vg Asst Prof Amporn Jirattikorn
My areas of research interest are media flows in Asia, popular culture, migration, nationalism and transnationalism with a focus on Burma and Thailand.
Prof Anand Krishna Asundi
Prof. Asundi's primary research interests are in the field of photomechanics with specific applications in the fields of micro and nano mechanics, biomechanics, chemical sensing, non-destructive testing and smart structures.
Asst Prof Astrid Al Mkhlaafy
Graphic Design history, typography, live art as communication and participation art. Currently working on two funded research and design projects using GPS, video and site-specific research in South East Asia and China. The research is focused on pilgrimage sites, metaphorical mountains, and the Tao mountains of China.
Asst Prof Bridget Eileen Grady
Traditional arts,Education, Psychology and environmental conservation.
Assoc Prof Cai Yiyu
Prof CAI's areas of expertise are Interactive, Digital & Creative Media, and Computational Bio & Medical Sciences. His current research works focus on 3D Digital Geometry Processing, Immersive Virtual Reality, Computer-aided Design, Protein Docking, Cellular Confocal Imaging and Visualization, Computer-assisted Cardiovascular Intervention, and 1st Phase Drug Clinical Trial Design. He has been active in research and development on 3D and Intractive Bio Arts and Games.
Assoc Prof Chen Chun-Hsien
Assoc Prof Chen Chun-Hsien's areas of expertise are Industrial/Product Design, Knowledge Engineering, and Decision Support Systems. His current research work focuses on collaborative/human-centric/consumer-oriented product design and development, knowledge management, decision support systems and artificial intelligence in product/engineering design.
Asst Prof Chin Wun Yunn, Joyce
Prof Joyce Chin's areas of expertise are design pedagogy, designers and society, and typography. Her current research works focus on "Incorporating global experience into designers' education", "Green design" and "Typography & Culture".
Vg Asst Prof Daniel Ryan Reimold
His current research is focused on the history and current state of the Singaporean student press.
Prof Daniel Thalmann
Professor Daniel Thalmann's current research interests include real-time virtual humans in virtual reality, immersive virtual environments, crowd simulation, and multimodal interaction. He is also interested in applications in Cultural Heritage and Virtual Rehabilitation.
Asst Prof Danne Ojeda Hernandez
Her current research is devoted to the disciplinary redefinitions of Graphic Design and its implications in contemporary visual culture. It analyses antithetical aspects within the evolution of graphic design, like its communicative and allegoric nature, autonomy and social commitment, and expressivity and new media standards. The theoretical basis of this research includes binary concepts like natural/artificial, original/copy, public/private, and physical/virtual. The research is methodologically structured upon close readings of a variety of visual objects from the perspective of graphic design. These objects are discusses in connection with different sorts of conceptual platforms, like manifestos, (un)realized projects, curatorial proposals and critical reviews among others sources within today's dominant orientations in graphic design.
Asst Prof Deborah Lea Alden
An interdisciplinary designer with a background in architecture, urban planning and graphic design, Asst Prof Deborah Alden's research specializes in community and public interests, and using kinesthesia and the senses as a means of communication. Deborah's past research "Edible Bytes" focused on humanizing digital technologies and the associated project "Street Stories", an interactive prototype neighborhood guide, embraced the concept that utilizing the appropriate technologies with empathy to an individual's various sensory input can hone a message or environment to engage, educate and entertain. Her current research "Urban Fabric" examines the structure of neighborhoods and explores the potential of traditional craft techniques to create dense, tactile, connective information graphics. In addition, she's currently developing Design Linguist, an online design journal.
Assoc Prof Derwin Scott Hessels
The merging of cinema with new technologies to create new forms of media experiences
Asst Prof Eileen Reynolds
Her research interests include bioethics and emerging technologies, which raise scientific, social, and ethical concerns. Her most recent project embarked on a journey with 33 EEE students from NTU who helped in the creation of an animated film series called "Synchronicity Series". They performed, choreographed and animated their bodies using the stop motion technique called pixilation.
Asst Prof Fabrizio Galli
Assist. Prof. Fabrizio Galli's areas of expertise are Design Development & Manufacturing and his research interests are in Advanced Print Prototyping and Finishing Techniques and also in the the areas of Social Design & Design Sustainability.
Asst Prof Foo Tee Tuan
Assistant Prof Foo Tee Tuan areas of expertise are Transnational Chinese Cinema, and Convention and Constraint in Asian Media. His current research work focuses on the interaction between Hollywood and China's motion picture industry.
Prof Heitor Capuzzo
History of Animation, author, research director. Visual effects: strategies for low budget film production, motion capture, synthetic character and environment. Digital narratives: interactive and non-linearity. Blending theory and practice, his research addresses the dialogue between traditional and digital animation. His expertise is also focused in History of Cinema, Animation and Visual Effects.
Asst Prof Ho Wen-Shing
Assistant Professor Ho Wen-Shing's areas of expertise are Music, Dance and Film. Her current research works focus on film semiotics, visual music and the poetic body movement.
Asst Prof Hong Li Tsing Karen
Karen Hong has been working on one-offs textile designs as well as commercial fashion fabrics and fabrics for accessories under the label TACTILE TEXTILES for the past 10 years. Her recent explorations are in the area of thermoplastic fabrics, working with thermoplastics in the form of fabrics and yarns. She is testing out if these thermoplastics can be given a 3D form regardless of construction methods and amalgamation with different surface design techniques which may change the physical and aesthetic properties of the thermoplastics. Karen is also currently involved in a "Healing Art" project with Alexander Hospital, a project initiated by University of the Arts London and Tanglin Trust School. She designs and also guides a group of students from Tanglin Trust School in designing a series of art works to be used as healing art at the Geriatric Ward within the Alexander Hospital. She will further develop a series of tactile textiles that will also be used as art therapy for the patients of the Geriatric Ward.
Vg Asst Prof Hwang Ouchul
paintings and drawings sculptures public art forms
Assoc Prof I Lo-fen
My research interest is Chinese literary work on the paintings, literature, and culture of the Tang and Song dynasties in China; Su Shi studies; the art of Chinese literature and painting; and East Asian literature written in Chinese characters (including that of Japanese and Korean origins). I have published five books on these themes in Taiwan and Mainland China, one of which involved collaboration with scholars from China, the U.S.A., Japan, and Korea.
Asst Prof Ina Conradi Chavez
Assistant Professor Ina Conradi is a visual artist specializing in innovative approach toward image creation methodologies, researching and integrating emotive and subjective abstract imagery in digital, traditional and non-traditional forms. Her current research explores: 1) experimental and immersive abstract computer animation 2) responsive and reactive painted surfaces with imagery integrating experimental 3D animation 3) oversized image creation using algorithmic paint strokes 4) high resolution computer rendering techniques 5) advanced print prototyping and finishing techniques.
Prof Isaac V Kerlow
Animation Theory and Research, Computer-Aided Printmaking, Computer Animation, Digital Art, Digital Interfaces, History of Computer Animation, Interdisciplinary Studies, New Media Theory and Practice, Popular Art, Storytelling, Visual Arts, Typography, Visualization, Visual Literacy
Asst Prof Jessica Morgan-Owens
As a professional photographer with a PhD in American culture, Jessie Morgan-Owens’s research integrates photographic images into her approach to the study of American literature. Her research focuses on the effects of the media shift ignited in 1839 with the introduction of the photograph, and pursues an interdisciplinary and intermedial approach to the study of writing and photographs in both literary and political contexts. Photography’s impact on American literary practice necessarily had repercussions in persuasive rhetoric and political debate. Her current research project focuses on instances of discourse between photography and writing that appear in the diverse print culture produced by the campaign to abolish slavery in the 1850s. She is also interested in nineteenth century social reform texts; travel writing and photography; concepts of the archive, the narrative, and genre; representations of the photographer in literature and film; and the development of the novel.
Asst Prof Joan Marie Kelly
Assistant Professor Joan Marie Kelly is an artist whose particular area of expertise is in the communicative dynamics of painting, focusing on the highly interactive moment of the artifact?s production as a function of the painter/subject interface. Her current work focuses on minority communities such as the Bengali guest workers, and foreign workers in Singapore along with the minorities in Kolkata. She is also involved with the surviving generations of the American War in Hanoi and the American War in Iraq.
Asst Prof Kate Callister Kangaslahti
Dr Kate Kangaslahti specialises in early twentieth-century European art, with particular emphasis on the relationship between art and politics in France during the interwar period. Her current research examines the phenomenon of the School of Paris and the situation of foreign artists practising in France between the First and Second World Wars. Other interests include: the history and philosophy of the museum and its relationship to artistic practice; the politics of display; the role of art and culture in the formation of national identity; orientalism in nineteenth and early twentieth-century French painting and more widely the influence of non-European cultures upon the production of European art.
Asst Prof Kenneth Feinstein
interactive media, display technology, fine art, media theory
Assoc Prof Lee Yong Tsui
His research interests lie mainly in computer related areas, such as computer graphics, geometric modeling, computer-aided design and manufacturing, and related applications. More specifically, he current focus is in computer-aided conceptual design, looking at the problem of converting design sketches into 3D models, which can then be ?beautified? to become CAD models. He is also studying the simulation of vehicle collisions, as an impartial assistant to judicial litigation on road accident cases.
Assoc Prof Leong Kah Fai
His principal areas of research interests are in rapid prototyping and its applications in biomedical applications, including tissue engineering, product design and development science and design education.
Assoc Prof Louis-Philippe Demers
To investigate Design, Digital Media and Media Arts from the interactive and embodied media perspectives. To investigate Artistic, Aesthetic and Technological impact of digital media on humans under the following paradigm: As digital media, pervasive and ubiquitous computing are increasingly being part of our every day life, the researches focus on the human - the role of the body - at various levels of the digital domain experience. Beyond the sole paradigm of Human Computer Interfaces (HCI), these researches will analyze and implement projects across the spectrum of Art & Design while correlating those to the spectrum of being close to the body -objects-, to a broader sphere -space- and finally to a global container -culture-. Keywords: Social and Emotive Robotics, Entertainment Robotic, Robotic Toys, Hybrid Media, Interactive Media, Interaction Design, User Experience, Intelligent Objects, Wearable, Physical Computing, Ubiquitous Computing, Kinetic Architecture, Public Space, Public Art, Tangible Media, Haptic Devices, Multi-Touch, Surface Computing, Multi-User Environments, Theatre, Stage Design, Lighting Design, Live Performance Technologies, Augmented and Mixed Realities.
Asst Prof Lucy Davis
Lucy's current art practice and writing revolves around ways in which culture and nature are imagined represented and performed in Southeast Asia. Lucy is founder of the Migrant Ecologies Project (2009): The project's mission "embraces concerned explorers, curious collectors, daughters of woodcutters, miners of memories and art by nature.The project evolves through and around past and present movements and migrations of naturecultures in art and life in Southeast Asia." Workwith the Migrant Ecologies Project involves a three year art practice and writing research into of stories of, and relationships between, humans, wood and trees and humans in our region, where trees and wood are explored as material, magic, metaphor, ecological resource and historical agent. Part of the research for the Migrant Ecologies Project is carried out while Lucy is Artist in Residence with Double Helix Timber Tracking Technologies--a company dedicated to combatting illegal logging through DNA profiling timber. The conceptual part of this research engages theoretical intersections of contemporary art practice, posthumanist theory and materiality. The aesthetic explorations in this research involve a reflexive recasting of the material, form and content of the Singapore modern woodcut movement through myriad histories of art, nature and life in Singapore/Malaya. The first production coming out of the Wood:Cut; research was exhibited at Post Museum gallery in May 2009 and received considerable local and international press attention. The second production in this research will be exhibited at The Substation Art Centre, Singapore 09. Alongside the above, Lucy has also an ongoing engagement in the role of public intellectuals and the position of academics and artists in civil society in Singapore/Southeast Asia. A considerable time spent in art and tertiary institutions, in Singapore and elsewhere, has moreover provoked an interest in a politics of gender and ethnicity amongst late capitalist "homo academicus".
Asst Prof Mark Cenite
Media law and ethics, and relevant social science research to inform policy
Asst Prof Mark Joseph Chavez
An animation industry expert, academic and researcher Professor Chavez's interests are in emerging technologies and hybrid animation systems. With a focus on visual aspects of artistic research, he is currently conducting basal studies in the emotive impact of non-objective imagery. He plans to leverage his findings into more narrative and story driven content. As Primary Investigator his currently funded National Research Foundation (NRF) project, Cinematics and Narratives -Creating Stories within Real-Time Visual Toolsets, is multi-disciplinary in nature. With a team of from the NTU's College of Engineering, the School of Communications and Information as well as the School of Art, Design and Media, and industrial collaborators from Dreamworks Feature Animation, the research goal is the creation of a cinema system that adapts the narrative output to the emotional input of the viewer. Along with his CaN research he is currently engaged in another two National Research Foundation (NRF) funded projects. As co-Primary Investigator these initiatives primarily focus on experiential learning in the classroom within the context of Singaporean secondary school students. These two NRF funded research projects have teams of up to 14 people each with 3 to 6 people being based at ADM. The projects are collaborative research with National Institute of Education’s Learning Sciences Research Lab, the College of Computer Engineering and the School of Art, Design and Media. Currently Mark is an animator who's interests are in emergent computer animation techniques including synthetic sculpture, motion and related forms in popular culture. Research interests are in characterization and storytelling with real-time and rendered imagery exploring visual and behavioral representation in the animated form; including the creation of intelligent animated forms with a richness in personality and emotive evocative states that are flexible enough to respond to the viewer within a predetermined simulated performance.
Asst Prof Martin Constable
I am deeply fascinated by the way that compositing technologies (like Photoshop and Shake) have changed the shape of our culture. The role of the artist has been completely re-defined by these events. This change is comparable to the change wrought upon painters by the invention of photography. In my work as an artist I try to cross bread the disciplines of photography and painting. It is also very heavily informed by poplar culture, particular gaming, the cinema, space travel and advertising. My other line of research is in the field of digital aesthetics, which I feel are re-forming our view of the world and our expectations of it. Papers: Technarte. The New Technologies, the Old Masters and their Joint Effect on the Look of the Contemporary Blockbuster. Delivered: Technarte (International Conference on Art and Technology) Location: Bilbao Date: 25 May 2007 ED-Media. The Painted Photograph: Technical Commonality Between the Digital Composite and the Pre-Modern Painting. Delivered: ED-Media (Assn. for the Advancement of Computers in Education) Location: Vancouver Date: 08 June 2007 Paper, IV07 IEEE. 'Analyzing a Digital Image in a Way that is Useful to a Student of Art'. Delivered: Infoviz Information Visualization Conference IV07 (Institute of Electrical and Electronics Engineers) Location: Zurich Date: 05 July 2007 Teaching and Learning Seminar NTU 'Meeting the Particular E-Learn Requirements of a Digital Painting Course Using a Mix of Adapted and Tailored Solutions'. Delivered: NTU Teaching and Learning Seminar, Location: NTU Date: 28 June 2007 Presentation, ZNode. 'On the Necessity of Illness'. Delivered: ZNode Mini Syposium The Transdisciplinary Practice Research in Art and Science Location: Singapore Date: 24 July 2007 Siggraph Asia 2008 'Deconstructing an Old Master Painting Using Photoshop's Advanced Toolset'. Delivered: Siggraph Asia 2008 Location: Singapore Date: 08 Dec. 2008 Re:live 09 Third International Conference on the Histories of Media Art, Science and Technology 'Visual Digitality: Towards Another Understanding'. To be Delivered: Melbourne 2009
Prof Martin Reiser
Interactive Digital Media, Virtual Reality, Augmented Reality, Virtual Environments, Communication Networks, Performance Analysis, Queueing Networks, Art and Technology, Telepresence, Computer Graphics
Asst Prof Melanie Isabell Beisswenger
Melanie Beisswenger's research interests are digital animation, story telling, and 3D stereoscopy, and how technology and tools can be adapted to employ them intuitively within the creative process. Her current research work focus on the production pipeline and process of the animated short film creation in 3D and stereoscopic 3D. Melanie's core area of expertise is 3D character animation, character acting and performance. She is researching how acting concepts can be applied from theater and live action film to animation. And she is investigating influences from psychological research and behavioral science on character animation and personality building for storytelling. Another of her research interests lies with robotics and how the study of movement and physicality, combined with the animation principles, can be applied to improve human - robot interaction and help overcome the issue of the uncanny valley.
Asst Prof Michael Thaddeus Tan Koon Boon
Asst Prof Tan areas of expertise are Visual representation, Everyday life, Urban Cultures, Urban studies, Visual communication, Spatial practice. Asst Prof Tan is currently working on a visual ethnographic project titled, Shoes and social fabrics: Exploring the journeys and life-worlds of a pair of flip-flops, with Dr. Caroline Knowles, Professor of Sociology at Goldsmiths College where they are attempting to reveal human biographies that are attached to slippers that we often perceived as banal. His research interest explores the symbiotic and synergistic possibilities between visual practice and logocentric discipline such as sociology and human geography by exploring notions of dimensionality in knowledge production, presentation and dissemination.
Prof Nadia Magnenat Thalmann
Nadia Magnenat-Thalmann’s interests are mainly on Virtual humans, both on the creative and the algorithmic side. One recent interest is to model the physiological Virtual Human, including specific individual modelling of organs. Among recent topics of interests : - Physics-based modelling of Clothes - Simulating the touching of clothes using haptics and force-feed back devices - Interactive CAD modelling (for hair and clothes) - Interactive Virtual try on methods for learning processes - Interaction with Social robots and Virtual Humans - Modelling personalities, emotions, memory processes and relationship models for Virtual Humans and Social Robots - Modeling bones, cartilage and muscles from MRI data - Physics-based modelling of deformations of soft tissue - Motion capture methods and motion retargeting - Segmentation methods for MRI data - -
Asst Prof Nanci Takeyama
Prof Nanci Takeyama research interests are on Semantics of form, Visual Culture Identity, Anthropology of form, Asian traditional arts and crafts, Asian design curriculum, Social responsibility.
Vg Asst Prof Ng Woon Lam
His research interests include areas in Art Education, Scientific study of art materials, Oriental Art History and Culture, South East Asia Art and Classical Painting language in Contemporary Art.
Asst Prof Oh Soon-Hwa
Dr Oh Soon-Hwa is a photographer and trained educational researcher. Her research interest focuses on the artist and dealer relationship. Based on her observation and experience as an emerging artist in NYC, she developed a study that explored the cultural, social, and psychological roles of the networks of relationships among artists and art world professionals. By employing a qualitative research method of case study she documents and analyzes the experiences and practices of emerging artists in NYC and in Paris, and their significant art dealers, curators, and collectors. The study identifies various roles of networks of relationships and examines in which ways their relationships contribute to the development of their creative works. She is the author of the book "From art school to art world" (2009). In her photographic practice, she currently work on a semi-documentary project "Girls from Mekong Delta". This body of works has been recently selected for the curated exhibition of "The pursuit of Happiness" for Noorderlicht photo festival (2009). Aesthetics Creativity Sociology of Arts Studio Practice Documentary projects Photography Theory and Criticism
Prof Paul Kohl
Prof Kohl's areas of expertise are photography, both digital and analog, ink-jet printing, and web page design. His current research work focuses on fine art printing using the ink-jet printer and high quality papers.
Asst Prof Peer Mohideen Sathikh
Peer Sathikh has research interest in three areas of design : User Interface and Experience Design Cultural and ethnographic influence on Product Design Industrial Design Pedagogy His move from design consultancy to an academic position at the School of Art, Design and Media (ADM)is to enable him to focus his energy to research in those areas, besides teaching.
Asst Prof PerMagnus Lindborg
Lindborg's main research interests are CAAC (Computer-Assisted Analysis and Composition), interactive audiovisual performance, rhetoric as a metaphor for composition, and the speaking-singing voice. Peer-reviewed articles/chapters have been published by a.o. LNCS-Springer Verlag and Ircam-Delatour. Tier 1: PerMagnus Lindborg (PI) Ina Conradi, Mark Chavez (ADM, NTU). Exploring kinetoaudiovisual parameter mapping in virtual instrument performance and interactive installation. Tier1 grant #200604393R, $50,000 SGD, Academic Research Fund, Singapore. March 2009 -- February 2011.
Asst Prof Peter Chen Chia Mien
Present research involves a project that re-examines the evolution of the post-industrial cityscape and its influence on national identity and social meaning. Specific attention is paid towards the shift in the understanding and definition of monuments, and the notion of monumentality as it affects our urban perception and cultural drift. Embedded in the study is the hypothesis that architecture is no longer responsible for urban form, and urban form can no longer consolidate shared meaning. Ongoing projects: Soft Constructions - A series of sculptures that explore the notion of tactility in sculptural work. Bluecloudwork - A series of architectural photographs prepared for the portfolios of various architectural firms. ArtiFACT - Design of theoretical furniture that have decided to revolt against the tired expectation of functionality, safety and use.
Asst Prof Qing Sonnenberg
I have been living and working as an independent artist in Europe from 1989 to 2001 and in New York City since 2001. My experiences in both continents have helped me to widen my artistic view. My works have also evolved over the years, from using more traditional methods like paintings and sculpture to multimedia conceptual art. As a contemporary artist, I use performance, installation, video and pictures to express my ideas. The concept in most of my art works is ?Observer and observed?. I am most interested in people of various backgrounds in different societies. I like to know their stories and their real life. I try to understand what they think and how they respond to changes in the society. I always get inspiration from people around me. That?s also the reason why I enjoy being a teacher among young students. The traditional art education in Asia has always been over focused on basic techniques. While the techniques certainly provide the essential elements for creative works, the conceptual idea becomes more and more important in this multimedia epoch and distinguishes great artists from ordinary ones. My teaching interest, therefore, will be not only focused on developing students? technical skills, but also the ability to understand and create contemporary art. For more information about my work please see the attached file or my homepage http://www.caiqingart.com
Asst Prof Qiu Lin
Dr. Lin Qiu studies the impact of technology on human cognitive and social behaviors, and incorporates the results of empirical studies to the design of innovative technologies. He is broadly interested in usability engineering, user-centered design, cognitive science, and learning sciences.
Asst Prof Shannon Lee Castleman
Shannon Castleman has diverse experience in the field of photography. Her professional work has ranged from photojournalism to fashion. This has informed her research and artistic practice, which fuses documentary style photography and orchestrated projects. Focusing on cultures and relationships in urban environments her work explores the relationship of people, both individuals and wider communities, to the urban environments in which they live. Her projects address the condition and politics of living in modern urban society. Since moving to Singapore in 2006 she has focused her research in developing Asian cities such as Hanoi and Mumbai.
Assoc Prof Sinai Robins
Assoc Prof Robins' research interests include the following fields: Discrete geometry, combinatorial geometry, combinatorial number theory, polytopes and their discrete volumes, and applications of Fourier analysis to polyhedral questions. His current research focuses on computing various different forms of discrete volumes for polytopes, with applications to number theory.
Assoc Prof Stephen Teo Kian Teck
Associate Professor Stephen Teo's current research work focuses on several aspects of theoretical interest in film. Firstly, contributing to the discourse on Asian Cinema as an alternative paradigm to Hollywood as the global form, and thus to evolve a concept of Asian Cinema as a viable cinematic and media theory supporting pedagogical and creative modules. Asian cinema and the concept of national cinema are inter-related forces but it is the latter that tends to subsume the former in theoretical discourse. Teo's research work seeks a concentrated, rigorous approach to defining Asian cinema as a specialized norm of aesthetics and thematic field that can be broadly applied to Asian films produced by diverse national film industries in Asia. How do Asian cinemas transcend national interests and become an Asian Cinema as a unitary and unifying element? With Asian film industries modelling themselves on Hollywood,how can an Asian cinema stand up as an alternative model to Hollywood? A second area of Teo's reasearch interest revolves around the nature of film in relation to cultural theory and other fields of cultural interest, including literature, history and popular arts. The literary and visual contrast inherent in cinema is a striking anomaly that calls for more theoretical investigation. Teo's work has concerned itself with how historical literary works are transposed into the cinema and how historical prototypes are transfigured as cinematic personalities but retaining essential qualities. A third area of Teo's work lies in genre and auteur studies. Teo is interested in standard Hollywood genres such as the Western, the action-adventure film, the thriller, the epic, the musical, and he seeks to explore their inter-textual connections with Asian genres such as the martial arts film, the gangster action film, the melodrama, horror, and historical epic. How do auteurs transform genre? A fourth area of research interest lies in the study of emerging Asian "New Waves" in traditionally ignored film industries such as those in Malaysia, Singapore, Thailand, and the Philippines. Can these Southeast Asian cinemas make a lasting impact on the discourse of Asian cinema?
Asst Prof Sulfikar Amir
Science and Technology Studies (STS); Technological Politics; Globalization; Nationalism; Development; Southeast Asia (Indonesia); Democracy; Alternative Energy; Risk and Crisis; Design Studies.
Assoc Prof Suresh Sethi
Pedagogy in Asian Design Education. New Media Technology in Public Art in Singapore. Light Play in Built Spaces. Cities, Culture and Design: the Asian Context. Traditional Crafts and Virtual Environments. Design for Emerging Rural markets in India.
Asst Prof Sven J Norris
3D immersive environments Games & game design interactive multimedia technologies Architecture, Product Design, Lifestlye Technologies Whilst being interested in most areas of New media and emerging technologies, Sven is an enthusiastic gamer. He is, therefore, very interested in all process which go on behind the scenes in this field. As of March 2009, he is embarking as the Principal Investigator on a Tier 1 Grant project which is currently due to run for 3 years. The project titled "Mindscape" is aimed at creating a virtual 3D environment which will be partially generated by neurofeedback - reading EEG signals from the brain and detecting facial expressions to alter the environment. This will provide a new avenue for mental training, for instance, improving concentration, enhancing working memory, reducing depression or stress etc as well generating a dynamic and unique aesthetic canvas from an artistic perspective. As an interdisciplinary project, Mindscape is a collaboration bewteen : School of Art, Design & Media, Nanyang Technological University (ADM) Institute for Infocomm Research, A*STAR (I2R) School of Computer Engineering, Nanyang Technological University (SCE)
Asst Prof Vladimir Todorovic
Todorovic's areas of expertise include: game cultures and technologies, location based media, mobile platforms, `transcoded systems', sound art, experimental film and video, system art, definitions and reinvention of the realities that lead to the changes of the social strata, and continental philosophy. Strategically, his recent activities seek for the ways and situations to recreate media we consume into the media we define. His current research works focus on renewable energies, sustainable systems, ludic interfaces; and their relation to our environment.
Asst Prof Wang I-Hsuan Cindy
Pro. Cindy Wang's area of expertise are Typography & Graphic design. Her recent explorations are in the area of Visual Experiment, [ Visual Circus-Innovation Design with Type and Visual Illusion ], The project is to develop a repertoire of design and techniques for effective visual communication. The aim of the project is to give students, educators, professionals and industry a better understanding of experimental in a free search of all possible typography and visual illusion, and to explore particular cultural and personal experiences mold the perspectives, create the unique sense of identity and influence the way it makes and interpret visual material.
Assoc Prof William Russell Pensyl
My recent work focuses on integration of virtual ?human-like? and ?animal-like? agents that naturally interact with real world participants in mixed and augmented reality environments. Developed upon existing and ongoing research into intelligence in virtual agents as characters in games, interlocutors in theatre or simulation there is potential for co-evolution of narratives. Agents with modest abilities to sense, and interpret symbolically actions of participants allow autonomous interaction between the humans and virtual animal-like agents within a framework of a mixed reality performance. This ?location based entertainment? form allows narratives, animation, and cinematic presentations to occur in real world locations. The form is interactive, audience participative and moves away from passive entertainment, placing viewers within the ?fourth wall,? immersing them into experiential performances. Wearing head mounted display systems observers freely walk around environments and view animal-like agents from various angles. Through voice and gesture recognition, interactions are natural and integrate autonomous characters that respond and interact with non-ascribed behaviours in mutually inclusive and affective dialogues through narrative paths without predetermined outcomes. Through gesture and voice recognition prompts given by the viewers can be used to coax responsive interactions from these virtual animals. Inherent in this training is an underlying question as to who is really being trained in such a circumstance. As we see is animal training shows in zoos and animal parks humans inevitably must alter their behaviours to elicit the response from the animals. These behaviours are most unnatural and belie the truth that the trainer is being trained as much as the animals.
Asst Prof Wong Liang Chun Jaymz
Assistant Professor Jaymz Wong's areas of expertise are film directing, film writing, and film producing. His current research works focus on film psychology, film semiotics, film form and the future of Cinema.
Asst Prof Yeo Puay Hwa Jesvin
Prof Jesvin professional interests include theoretical and practical influences on creative concept development in the design-visual communication process, typography design, interdisciplinary creativity, designers as entrepreneurs, art & design in everyday life and design trends and forecasts. Her main research is on semantics of Asian cultural identity and knowledge visualization. Presently, Prof Jesvin is enthusiastic about typography communication and exploring the possibility of using unusual ways to communicate type. Her inspirations are mainly drawn from the processes of designing, reproduction and typesetting, where she finds great pleasure in discovering type characteristics and pushing them to their limits.
Asst Prof Yeoh Kok Cheow
Dr Yeoh's area of research is mainly in instructional methods to improve and enhance visual learning. His professional projects include, but are not limited to brand consulting, development of visual identity systems, package designs, advertising campaigns, store interior layout design and planning, and a wide range of promotional, printed and multimedia designs.
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