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Arts, Design and Media
Prof Alfred M Bruckstein
Variational Methods in Image Analysis and Synthesis, Multi A(ge)nt Robotics and Applied Geometry
Prof Anand Krishna Asundi
Prof. Asundi's primary research interests are in the field of photomechanics with specific applications in the fields of micro and nano mechanics, biomechanics, chemical sensing, non-destructive testing and smart structures.
Vg Asst Prof Andrea Nanetti
All results of my research career convey into Engineering Historical Memory (EHM) (http://www.engineeringhistoricalmemory.com). EHM is both an experimental methodology and an ongoing research project for the organization of historical information in the age of data revolution, that I theorized when I was Visiting Scholar at Princeton University in 2007, to develop and test new sets of shared conceptualizations and formal specifications for content management systems in the field of heritage science. What sets it apart from other approaches is a focus on developing and applying computationally intensive techniques to achieve this goal (e.g. pattern recognition, data mining, machine learning algorithms derived from other disciplines, and visualization solutions). The preliminary sets of formal specifications and results of tests on highly cross-linked historical data have been published in Italy in 2008 (local urban historical memory transmission), 2010 (world views and networks), and 2011 (regional man-heritage-landscape systems) when I was Adjunct Lecturer in the Faculty of Cultural Heritage Conservation of the Alma Mater Studiorum-University of Bologna (Italy). For details, see the publications list on my personal homepage http://www.andreananetti.com The master plan designing and the Web strategies of EHM are developed by Meduproject Ltd. (a company that I established in 2002 as academic spin-off of the Department of History and Methods for Cultural Heritage Conservation of the University of Bologna, after having been awarded in 2001 a prize in the first Italian business plan competition devoted to projects with high content of knowledge and having been financially supported by the Italian National Agency for New Technologies, Energy and Environment). Research teams and fundraising are working in Venice, People's Republic of China, Australia, USA, Turkey, Russia, Egypt, India, and Singapore. Using English as lingua franca, heritage science scholars of all countries are invited to use EHM to organize and share literary, documentary, art historical, cartographical, archaeological, photographical, oral, and musical data sets. EHM, as a research project, is based on the question “What shall the historian do having all data available in a digitalized form?” What the implications will be for studying the past when ALL archival materials will be digitized and available in any language? From a media perspective, the challenge is to let the system work on a visual base for art historians interested in investigating technological intercontinental networks: data mapping and visualization of the diffusion of technologies related to art (ceramics/porcelain, silk, glass, paper, lost-wax casting bronze production, pottery kilns, and so on). If the general spirit is shared with Wikipedia, Wikimapia (where users and guests mapped over 20'000'000 objects on an interactive global map), and other collaborative databases, what makes the difference here is the application of the highest standards of scholarly edition and publication for each different typology of historical source. The most recent engagement of the project is to develop and test tools (technologies and processes) that can be readily adopted by all users to visualize high volumes of data through maps, timelines, tag clouds, and/or interconnected graphs on different scales. Because, not only historians and art historians, but also artists, students, and all sorts of other users will be welcome to create and share their own narratives, by tagging, connecting and recognizing links among elements of the historical landscape.
Asst Prof Astrid Al Mkhlaafy
Graphic Design history, typography, mapping, live art as communication and participation art. Currently working on two funded research and design projects using GPS, video and site-specific research in South East Asia and China. The research is focused on pilgrimage sites, metaphorical mountains, and the Tao mountains of China.
Asst Prof Augustine Pang
Crisis management and communication Image management and repair Media management Public relations Journalism
Mr Benjamin Seide
- Cross-influence between computer games and movies - Concepts of representation and navigation in 3D space and virtual environments - The role of open-source software in professional high-end vfx production - Developing new techniques and tools for visual effects artists and producers - Creating meaningful high-end visuals, recognizing the potential and responsibility of visual effects
Assoc Prof Biju Dhanapalan
Biju Dhanapalan has research interest in the following areas: Multi-surface projections Interactive Stereoscopy Alternate education
Prof C.J. Wee Wan-ling
• Globalisation, modernity and cultural production in East and Southeast Asia • Literature, theatre and contemporary visual art in Singapore; the state and culture in Singapore • Colonialism and nationalism in postcolonial literatures and cultures in English • Cultural and Postcolonial theory • Modernism in Euro-America and East Asia
Assoc Prof Cai Yiyu
His interest in Interactive & Digital Media (IDM) mainly includes Tactile/Haptic VR System Design, GPU-accelerated Digital Media Processing, Serious Games and Simulation, and Computer-aided Design. He has been doing research in the intersection of IDM, and Bio & Medical Sciences covering from Computer-assisted Surgery to Volumetric Cellular Image Processing to Phase I/II Drug Clinical Trial Design to Protein Docking. In MedTech field, he pioneered the research and development on Cardiovascular and Intracardiac Interventional Simulation for pre-treatment planning and training application. He is also active in industry-oriented research working closely with Engineering and Education sectors.
Assoc Prof Chen Chun-Hsien
Assoc Prof Chen Chun-Hsien's areas of expertise are Industrial/Product Design, Knowledge Engineering, and Decision Support Systems. His current research work focuses on collaborative/human-centric/consumer-oriented product design and development, knowledge management, decision support systems and artificial intelligence in product/engineering design.
Prof Daniel Thalmann
Professor Daniel Thalmann's current research interests include real-time virtual humans in virtual reality, immersive virtual environments, crowd simulation, and multimodal interaction. He is also interested in applications in Cultural Heritage and Virtual Rehabilitation.
Asst Prof Danne Ojeda Hernandez
Her current research is devoted to the disciplinary redefinitions of Graphic Design and its implications in contemporary visual culture. It analyses antithetical aspects within the evolution of graphic design, like its communicative and allegoric nature, autonomy and social commitment, and expressivity and new media standards. The theoretical basis of this research includes binary concepts like natural/artificial, original/copy, public/private, and physical/virtual. The research is methodologically structured upon close readings of a variety of visual objects from the perspective of graphic design. These objects are discusses in connection with different sorts of conceptual platforms, like manifestos, (un)realized projects, curatorial proposals and critical reviews among others sources within today's dominant orientations in graphic design.
Asst Prof Davide Benvenuti
Character Animation 3D and 2D Animation tools development and new interface Real time rendering and animation Game engine development and improvement Motion capture techniques and applications Non realistic rendering and animation
Prof Dorrit Vibeke Sorensen
Digital cinema and multimedia art Visual music and experimental animation Stereoscopic digital photography/film/video Interactive art and architectural installation - new display technologies - new materials - embedded systems - physical and ubiquitous computing - ambient media and health esthetics - wireless and mobile media Low cost and sustainable computing/media Traditional material cultures and digital media; global visual culture; alternative social networks. Creativity; art and science; art and technology; transdisciplinarity. Author of articles and chapters on digital art and new media.
Vg Asst Prof Galina Mihaleva
As for professional practice,she has been designing Couture Collections and accessories under the label ''GALINA COUTURE''.(www.galinacouture.com) Her resent intrests and explorations are in the area of Fashionable Technology,which refers to the intersection of design, fashion, science, and technology. Kinetic Dress, Scottsdale, Arizona 2011-Present ● Original costumes made in collaboration with dance and technology specialist Jessica Rajko ● Workshop, Popular Culture Association/American Culture Association convention in 2012 Telematic Dress, Tempe, Arizona 2008-Present ● Costume that enables dancers to perform together when they are in different locations ● Collaboration with Nottingham-Trent University (United Kingdom) and Arizona State University Motionᵉ, Tempe, Arizona 2004-2005 ● Costumes with embedded sensors that affected the light and sound of a dance concert Sensory Chameleon Bodysuit, Tempe, Arizona 2004 ● Smart Second Skin clothing designs with the Biodesign Institute's Center for Applied Nanobioscience at Arizona State University and the Sensory Design & Technology of Cambridge, England ● Presentation at Wired Magazine's NextFest in San Francisco, California in 2004 Paper Interiors: a dance exploration or real and virtual dimension, Tempe, Arizona 2002 ● Costumes for a 3D multimedia-based dance performance by choreographer Jennifer Tsukayama ● Performance at the American College Dance Festival at Arizona State University
Prof Giannalberto Bendazzi
History of animation, Animation criticism, Animation auteur film. Combining theory and practice, his work tries to preserve traditional techniques, opening them to a dialogue with the digital technologies. By creating a museum and a library, his aim is to enlist as many new specialised scholars as possible.
Asst Prof Han Sam
(1) The dynamic of religion and digital technology in contemporary American Christianity (2) Digital-diasporic religious practices in Asia (3) Death and mourning in the digital age (4) The religious discourse of technology as sinful (5) General social and cultural theory (e.g., affect theory, post-structuralism, post-modernism, psychoanalysis, network theory) (6) Parochialism in popular representations of “genius” in media depictions of US ethnic minorities
Assoc Prof Hans Peter Bacher
BOOK PUBLISHING Designed Brushes For Photoshop, Born Digital Publ., Tokyo, 2006 Dream Worlds ( Japanese/English/Mandarin ), Born Digital Publ., Tokyo, 2007 and Focal Press Oxford, 2008. planned release for end 2013 - Vision, designing for film planned release for 2014 - Animation lost treasures research NPR non photorealistic rendering FILM analysis
Prof Hans-Curt Flemming
Biofilms Water Pathogens in biofilms Art meets Science
Assoc Prof Hans-Martin Rall
Research profile Asst/Prof. Hans-Martin Rall Asst/Prof. Rall's research interests are mainly in the areas of digital animation development and interdisciplinary research in art and technology. He is a renowned director of independent animated short films, with 8 major film-funding grants awarded to him by German and European institutions. Since 1997 Hannes Rall has built a strong reputation for adapting literature successfully in his animated short films: “The Raven“ (1999) and ”The Erl-King“(2003) , adapted from the famous poems by E.A. Poe and J.W. von Goethe respectively, have been screened in over 120 film festivals world wide and won multiple awards. His work was shown in group-and solo-shows in galleries in 20 countries worldwide since 2004. -Tehran Museum of Contemporary Art -National Museum Singapore -State Gallery of the Arts Stuttgart, Germany -Bangkok International Film Festival -Académie Libanaise des Beaux-Arts, Beirut -Egyptian Opera House, Metrogalerie, Kairo -Cinematheque. Tel Aviv -Goethe-Institut Damaskus -Goethe-Institut Ramallah -Seika Art Academy, Kyoto -Osaka European Film Festival -Auckland University of Technology, NZ -Pataka Museum Wellington, NZ -Muzium dan Galeri Seni Universiti Sains Malaysia, Penang "Tradigital Mythmaking": -Goethe-Institut Singapore/Singapore International Film-Festival -Goethe Institut Kuala Lumpur/Univesrsiti Teknologi Mara Kuala Lumpur Asst/Prof. Rall was awarded a 86 000,- SD tier 1 research grant by NTU in 2006. “Tradigital Mythmaking-Singaporean-Animation for the 21st Century” : In this project Prof. Rall explores the development of genuinely Southeast Asian animation styles, which are not derived from Western or Japanese concepts. His book “Tradigital Mythmaking” was published in Singapore in 2009. In 2010 he was awarded a second tier 1 research grant in the amount of SD 150 000,- to continue and expand his research in “Tradigital Mythmaking-The Next level”: In close cooperation with the Co-PI Prof. Seah Hock Soon from the School of Computer Engineering, Asst/Prof. Rall is exploring the development of digital tools for the adaptation of Asian mythological stories in local art styles. External research funding 2007 Film production funding by the Film Funding Board of Baden Württemberg (MFG Filmförderung) for the film “The Cold Heart” 2004 Script-development funding by the MFG Baden-Württemberg for the animated shortfilm „THE COLD HEART“. 2003 Reference-filmfunding for the film ”The Erl-King“ by the FFA Berlin. 2000 Production-funding for „The Erl-King“ MFG Baden-Württemberg 2000 Production-funding for “The Erl-King”by the Kuratorium Junger Deutscher Film. 2000 Reference-funding for “The Raven”by FFA, Berlin 1997 Production-funding for the short film “The Raven”by the MFG Baden-Württemberg 1994 Script-development funding for animated series „Dicki“ by MEDIA-program Research areas: -Exploring Asian culture and history to develop unique and original animation styles, which are not derived from Western concepts. (Current research project: “Tradigital Mythmaking”) -Development and application of new digital technology to visualize Asian art styles in animation (Current research project: “The Living Line” Co-PI: Prof. Seah Hock Soon SCE, 10 000,-SD mini seed grant by Institute for Media Innovation NTU) -The adaptation of literature for animation (Current research project: “The Cold Heart”, 25 minute animated short film adapted from the novel by Wilhelm Hauff, 90 000,- Euro film-funding grant by MFG Baden-Wuerttemberg). -Marketing animated short films in the 21st century (URECA research project) -History of German animation -History of Southeast Asian Animation
Prof Heitor Capuzzo
History of Animation, author, research director. Visual effects: strategies for low budget film production, motion capture, synthetic character and environment. Digital narratives: interactive and non-linearity. Blending theory and practice, his research addresses the dialogue between traditional and digital animation. His expertise is also focused in History of Cinema, Animation and Visual Effects.
Assoc Prof I Lo-fen
My research interest is Chinese literary work on the paintings, literature, and culture of the Tang and Song dynasties in China; Su Shi studies; the art of Chinese literature and painting; and East Asian literature written in Chinese characters (including that of Japanese and Korean origins). I have published five books on these themes in Taiwan and Mainland China, one of which involved collaboration with scholars from China, the U.S.A., Japan, and Korea.
Asst Prof Ina Conradi Chavez
Area of research: New Media Art: Installation Art, Public Art, Painting, Animation, Stereography, Design Education The research delves into an exploration of trandisciplinary visual art media, researching and integrating emotive and subjective abstract image making in digital, traditional and non-traditional forms. Drawing on the ideas of the merging of digital painting, avant-garde film-making and sound cultures, current work aims to craft immersive, interactive and 3D animated installation using digital image, seeking innovative convergence of art and technology to transform spaces into novel experiences. 31/12/2012-31-12/2013 Institute for Media Innovation, IMI, Seed Grant, Project Title: 'Unframed Part 2" , M4080760.B40, PI Ina Conradi, Co-Pi Mark Chavez 15/8/2011-14/8/2012 Institute for Media Innovation, IMI, Seed Grant, Project Title: 'Unframed Part 2" , M4080760.B40, PI Ina Conradi, Co-Pi Mark Chavez 1/3/2011-28/12/2014 MOE AcRF Tier 1 RG 55/1, M52090031, "3D Stereo Animated Pictorial Space: Towards New Aesthetics in Contemporary Painting", PI Ina Conradi, Co-Pi Associate Professor Dr. Xiao Wei SUN 01/10/2010-30/11/2011 Institute for Media Innovation, IMI, Seed Grant, Project Title: Stereo Pictorial SpacesIMI Triple I System PI Ina Conradi , Co-Pi Associate Professor Dr. Xiao Wei SUN 01/10/2010-30/11/2011 Institute for Media Innovation, IMI, Seed Grant, Project Title: “EEG-based Immersion and 3D Interaction” with application in E-learning and Medical “serious” games and Art, PI Associate Professor Olga Sourina, Co-Pi Ina Conradi 01/01/2008- 28/2/2010 MOE (AcRF) Tier 1 RG105/10 “Digital Imaging in Singapore: The Integration of Digital Imagery with Traditional Art Media and Techniques for Site Specific Architectural, Urban and Landscape Settings of Singapore”, PI Ina Conradi
Mr Isaac V Kerlow
Animation Theory and Research, Computer-Aided Printmaking, Computer Animation, Digital Art, Digital Interfaces, History of Computer Animation, Interdisciplinary Studies, New Media Theory and Practice, Popular Art, Storytelling, Visual Arts, Typography, Visualization, Visual Literacy
Asst Prof Joan Marie Kelly
Assistant Professor Joan Marie Kelly is an artist and has been a faculty member of the School of Art Design and Media since 2005. She received a Master in Fine Arts from Western Connecticut State University and a Bachelors Degree from Maryland Institute College of Art graduating Magna Cum Laude. Art critic, Paul Khoo states: "Kelly operates in zones of contact, a theme elaborated in the 2006 Sydney Biennale: places where competing narratives of power compete, where silences speak to unwritten histories. Kelly reinvents the body through the environment of these zones: be it the foreign worker chattels of Little India, the brothels of Calcutta, or the factory towns of the Shenzen Economic Zone. These zones mark the intersection of the grand narrative of globalization and progress with those of the lived reality of those at the bottom of the pyramid. The recent trip to Arunchal Pradesh brings Kelly to another zone, one where a traditional, rural economy clashes with the forces of globalization." Joan Kelly has a growing exhibition record. Recent exhibitions include: Rajamangala University of Technology 2010, Ahuja Museum Kolkata India 2010, Mae Fah Luang Art And Cultural park Thailand 2010, Kolkata Academy of Fine Arts Kolkata 2009, India Fauzia Museum, Universiti Sains Malaysia 2008, International Drawing Biennial in the Czech Republic October 2008.
Asst Prof Julien Cayla
My first research stream has to do with the politics and dynamics of consumer culture in India, looking more specifically at the nexus between marketers, cultural producers and consumers and their relationship to the globalizing Indian economy. This research stream is at the intersection of South Asian studies, history, anthropology and consumer culture theory. My second research stream can be called Inside Marketing, and has to do with the inner workings of the marketing profession i.e. the beliefs and practices of marketing professionals, and other cultural producers participating in the construction of markets. The book I edited with Detlev Zwick, on this research stream, titled Inside Marketing was published in 2011 by Oxford University Press and has received very favorable reviews. In Organization Studies, James Fitchett calls Inside Marketing “one of the most important collections on marketing published to date”.
Asst Prof Kathrin Albers
Puppet Animation Hand/Marionette/Shadowpuppet Play Experimental Animation / Stereoscopic Animation Character- and Productiondesign Prototyping Experimental and Animated Documentary Music and Animation Games
Asst Prof Kenneth Feinstein
interactive media, display technology, fine art, media theory, philosphy, post modernism, communications
Asst Prof Kevin Andrew Riordan
Modernism Theater and Performance Theory Comparative and World Literatures Cinema
Vg Asst Prof Kristy Kang
Dr. Kang's research interests include histories and theories of digital media arts, database cinema, animation, spatial and mobile narrative, and transnational media and ethnic studies between the U.S. and Asia.
Assoc Prof Lee Yong Tsui
His research interests lie mainly in computer related areas, such as computer graphics, geometric modeling, computer-aided design and manufacturing, and related applications. More specifically, he current focus is in computer-aided conceptual design, looking at the problem of converting design sketches into 3D models, which can then be ?beautified? to become CAD models. He is also studying the simulation of vehicle collisions, as an impartial assistant to judicial litigation on road accident cases.
Assoc Prof Leong Kah Fai
His principal areas of research interests are in rapid prototyping and its applications in biomedical applications, including tissue engineering, product design and development science and design education.
Asst Prof Liao Shen-yi
Cognitive Science Philosophy of Mind Analytic Aesthetics Moral Psychology
Asst Prof Liew Kai Khiun
Research Interest: 1. Portrayal of Medical Discourses in East Asian Film and Television Dramas 2. Radio and Health Communications 3. Popular Music in Southeast and East Asia 4. Malayan History 5. Transnational popular culture flows-East & Southeast Asia 6. Singapore Cinema
Assoc Prof Louis-Philippe Demers
To investigate Design, Digital Media and Media Arts from the interactive and embodied media perspectives. To investigate Artistic, Aesthetic and Technological impact of digital media on humans under the following paradigm: As digital media, pervasive and ubiquitous computing are increasingly being part of our every day life, the researches focus on the human - the role of the body - at various levels of the digital domain experience. Beyond the sole paradigm of Human Computer Interfaces (HCI), these researches will analyze and implement projects across the spectrum of Art & Design while correlating those to the spectrum of being close to the body -objects-, to a broader sphere -space- and finally to a global container -culture-. Keywords: Social and Emotive Robotics, Entertainment Robotic, Robotic Toys, Hybrid Media, Interactive Media, Interaction Design, User Experience, Intelligent Objects, Wearable, Physical Computing, Ubiquitous Computing, Kinetic Architecture, Public Space, Public Art, Tangible Media, Haptic Devices, Multi-Touch, Surface Computing, Multi-User Environments, Theatre, Stage Design, Lighting Design, Live Performance Technologies, Augmented and Mixed Realities.
Mr Lucas M F V Jodogne
Besides being an award winning Cinematographer Lucas also developed his Art as a Photographer. Since his first solo exhibition in 1984 he has shown his work all over the world in galleries and museums. His work has been acquired by important collections including the National Art museum and the Singapore Art museum in Singapore. Several publications are on his name, notably “Bodiless dragon”, 1994: Pandora, the subject focuses on the urban landscape of Singapore. He sees himself not as a mere photographer but as an artist with a camera. He uses a picturesque presentation of his works, which refers to nineteenth century and even earlier painting to empower the concept behind it. His work consists of observing the social and industrial transformations within the landscape.
Asst Prof Lucy Davis
KEYWORDS: Art & Ecology; Art & Society; Nature in Art & Visual Cultures; "indigenous"/Southeast Asian Conceptions of Nature; Migrations of Nature & Culture; Cultures of Science; DNA--its possibilities, ideology and poetics; The Posthuman Turn; Animal Studies; Wildlife Trafficking; Cultural & Natural Heritage; Material Cultures; Nature as Agent; Material-Led Research. Trees. Wood. Birds. Lucy's current art practice and writing revolves around the may ways in which nature intervenes in human cultural life in Southeast Asia. Lucy is founder of the Migrant Ecologies Project www.migrantecologies.org. Work with the Migrant Ecologies Project involves a three year art practice and writing research into of stories of, and relationships between, humans, wood and trees and humans in our region, where trees and wood are explored as material, magic, metaphor, ecological resource and historical agent. Part of the research for the Migrant Ecologies Project is carried out while Lucy is Artist in Residence with Double Helix Timber Tracking Technologies--a company dedicated to combatting illegal logging through DNA profiling of timber. The conceptual part of this research engages theoretical intersections of contemporary art practice, posthumanist theory and material culture. The aesthetic explorations in this research involve a reflexive recasting of the material, form and content of the Singapore modern woodcut movement through myriad histories of art, nature and life in Singapore/Malaya. The first two productions coming out of the Wood:Cut; research were exhibited at Post Museum gallery in May 2009 and The Substation art centre, Singapore November 2009 respectively. Both received considerable local and international press attention. These exhibitions comprise outputs from an RGB startup grant. Outputs were nominated for the Asia Pacific Signature Art Prize organized by the Singapore Art Museum in July of 2011 Stage three of research process involves the awarding of a Tier 1 Grant (March 2010) for "The Secret Lives of Forest Products -- Tracing “memories” of Southeast Asian forest products in time & space". This is an interdisciplinary investigation combining contemporary art, biology and DNA timber tracking technology in collaboration with Double Helix Tracking Technologies, where Lucy is currently Artist in Residence. [doublehelixtracking.net] Lucy is PI on this project. Co-PI's and collaborators are Shannon Castleman (ADM), Shankar Iyerh (Double Helix Tracking Technologies), Shawn Lum (NSSE NIE, President of Nature Society of Singapore) and Dr Andrew Lowe. Chair Plant Biology, University of Adelaide. * Outputs from this Tier 1 grant were Finalists for the French Prix COAL Art & Ecology Prize 2011--the very first year of the grant. * An animated film from this grant Jalan Jati (Teak Road) won Promotion Award for the International Competition, Oberhausen Short Film Festival, Germany 2012. * The film will also be screened at Explora Museum New Mexico as part of ISEA International Symposium of Electonic Arts MACHINE WILDERNESS September 2012 USA. in 2012 Lucy was awarded a second Tier 1 Grant for research into relations between humans and birds in Tanglin Halt--along the former KTM railway line in Singapore. The project comprises an interdisciplinary science, sociology, new media, cinema. visual art and theatre approach to the nurturing of urban heritage and ecology. Co-PI's are Shawn Lum (NSSE NIE, President of Nature Society of Singapore) Marijke Van Kets (Film ADM) Alvin Tan, (Artisitic Director The Necessary Stage), Daniel Goh (Sociology NUS). Alongside the above, Lucy has also an ongoing interest and engagement in the role of public intellectuals and the position of academics and artists in civil society in Singapore/Southeast Asia.
Asst Prof Marijke Van Kets
Research on Cinematography A study on the perception of cinematic technique and its influence on film language. The research focuses on the use of cinematic technique by the director of photography when shooting a feature film. Is this juggling with technical properties: lenses, lights, speed, shutter, f-stop and so on, effective? Can cinematography influence how audiences perceive movies? I argue that the application of cinematic technique adds additional layers of meaning, nuance and emotional context to shots and scenes along with their objective content. The study also suggests that the use of cinematographic differentials like composition, three-dimensional field and lens language, contributes to the film language.
Asst Prof Mark Joseph Chavez
Animation has been of interest to me since I did my undergraduate work at Arizona State University where in 1980 I received a Bachelor of Fine Arts focusing in Drawing. At that time, I experimented with animation doing short clips with clay figurines. I went on to study animation at the University of California Los Angeles Film School doing most of my academic studies in the 1980’s with a focus on Animation. Immediately I began to experiment with interactive technologies doing my MFA thesis work in laser light. It was projected onto the Federal Building in Westwood, California during the 1984 Olympic Games. I went on to other experimentation in interactive works at Philips Interactive developing CD-I or hypermedia/interactive games. Part of the attraction of doing animation research in industry was the ability to develop ground-breaking techniques. At that time I experimented with the Symbolics Corporations Graphic System. That work led me to work in Japan at Tokyo Broadcasting System Vision, and finally to Acclaim Entertainment where I worked developing methodologies for use with motion capture technologies. As senior artist we created the first use of motion capture in a computer video game. I joined DreamWorks Feature Animation shortly thereafter doing crowds for the “Prince of Egypt” as well as other feature films, later I joined Rhythm and Hues Studios Los Angeles though there the work was mostly production related. My academic research is concerned with exploring animation production and popular thematic trends. In 2008 I received funding that enabled research that resulted as a final result of inquiry a short animated movie (18mn 27sec) called [Vengeance+Vengeance]. Although the movie is authored in a game engine it is designed to have interaction primarily in visual styles. Initially these designs were morphed in real-time in an interactive playback system. Our interactive version also blended stylistically different audio tracks. The movie was made with a custom authoring system. The final outcome of research is a complete short film where during authorship the visual design of the characters and sets change dynamically to manipulate the viewer’s experience. The final is baked out into a rendered format and plays as any movie plays. In what ultimately ended up being a director driven system, the characterization was varied between three design targets: extreme, standard and cute. Cute-style targeted cartoon-like rounded shapes and colorful though soft tones. This style was used to draw empathy from the audience making the character appear more child-like and vulnerable. Standard-style targeted assumed naturalistic proportions and colors, this was our heroic action setting. Extreme-style attempted a more film-noir look with sharp, exaggerated though human-like proportions. This style used more texture detail and contrasting tones within the scene and was used portray danger and threat. I call the toolset/methodology of the research an Active Cinema movie system. The research process included an examination of the impact images and imagery to emotion. The work was completed in July of 2012.
Asst Prof Martin Constable
I am deeply fascinated by the way that compositing technologies (like Photoshop and Nuke) have changed the shape of our culture. The role of the artist has been completely re-defined by these technologies, a change that is comparable to the change wrought upon painters by the invention of photography. In my work as an artist I try to cross-breed the disciplines of photography, painting and visual effects. My other line of research is in the field of computational aesthetics. I have been working in collaboration with computer engineers on problems relating to the automatic and semi-automatic augmentation of the aesthetic attributes of photographs. One key aspect of this work is the realization of how important contrast is in determining the key style aspects of an image. Though this work is ongoing, I can say that image contrast is not what most people think it is. One of my first projects in NTU was to design a Blackboard tool ('Visual Acuity') to aid the grading of visual art assignments. This was such a success that it was instituted by the university as a permanent fixture. Currently I am completely hot for the possibilities offered by the Lightfield camera (Mark Levoy et al: http://graphics.stanford.edu/papers/lfcamera/). I doubt that many people fully realize how much this technology can cnage the way that we think about images and the way that we edit them. Some wikis: (eratic server, please be patient) - My teaching Wiki on Photoshop use: http://opticalenquiry.com/photoshop - My teaching Wiki on Nuke (compositor) use: http://opticalenquiry.com/photoshop - My Wiki covering ther work produced by my artists collaborative 'Grieve Perspective': http://http://grievethink.com One of the most exciting things about working at NTU is the wonderful possibilities available for collaboration with engineers. Any form of inter disciplinary collaboration is difficult, and science and art collaboration even more so. However the rewards are substantial. One of my heros in this regard is Albert Munsell (http://en.wikipedia.org/wiki/Albert_Henry_Munsell) an artist whose asked a few simple and fundamental questions about color. In exploring these questions he developed the Munsell Color System which in turn became the Lab color space.
Prof Martin Reiser
Interactive Digital Media, Virtual Reality, Augmented Reality, Virtual Environments, Communication Networks, Performance Analysis, Queueing Networks, Art and Technology, Telepresence, Computer Graphics
Vg Assoc Prof Meridel Rubenstein
MERIDEL RUBENSTEIN began her professional career in the late 1970?s, evolving from photographer of single photographic images to multi-media artist of large-scale installations. From the beginning her artmaking has argued for an awareness of how we are connected to place. Her works are known for their unusual combinations of mediums, materials and ideas. From 1989-93, she collaborated with performance and video artist Ellen Zweig on the traveling exhibition CRITICAL MASS, which took as its subject the intersecting of the scientific and native american worlds during the making of the first atomic bomb at Los Alamos. Following on its heels she was commissioned to make the glass/video/photographic installation Oppenheimer?s Chair for the for the first Site Santa International Biennial. In more recent work, like Joan?s Arc/Vietnam, she uses Vietnam and the American war as a mirror for different ideas in the east and west about nature/ body /place / forgiveness. Large luminous digital prints on handcoated paper combine with video projections and objects in wood and sandblasted glass. Rubenstein has exhibited widely including the 1st SITE Santa Fe International Biennial, the Museum of Contemporary Photography in Chicago, and The List Center for the Visual Arts at MIT in Cambridge as well as in numerous gallery and Museum traveling exhibitions. In October 2004, BELONGING: Los Alamos to Vietnam/Photoworks and Installations , was published by St. Ann?s Press. This major monograph of twenty years of her work, includes texts by reknown art writers Lucy Lippard, and Rebecca Solnit. In May 2007, her recent work was featured in photograph magazine in New York City. Meridel Rubenstein was educated at Sarah Lawrence College in New York and did special graduate studies at M.I.T. with eminent photographer, Minor White. She received an M.A. and M.F.A. from the University of New Mexico, Albuquerque, in 1974 and 1977, where she studied with noted art and photography historian and museum directors Beaumont Newhall and Van Deren Coke. She has received fellowships from the Guggenheim Foundation and the Bunting Institute at Harvard University, awards from the National Endowment of the Arts, as well as recently from the Pollock Krasner. As an active arts educator for over 25 years, Rubenstein has created photography programs at the College of Santa Fe and the Institute of American Indian Arts in New Mexico and directed the Photography MFA Program at San Francisco State University in California. She was the Harnish Visiting Artist at Smith College, in Northampton, Massachusetts before coming to NTU in 2006. She is currently Visiting Associate Professor at the School of Art, Design, and Media at Nanyang Technoloigcal University in Singapore.
Assoc Prof Michael John Kirk Walsh
My research falls into three main categories: 1. English painting in the first two decades of the 20th century. 2. The art, architecture and conservation of Famagusta, Cyprus. 3. Twentieth century music biography.
Asst Prof Michael Thaddeus Tan Koon Boon
Current research themes: Art and Design endeavors directed towards Arts, Health, Care, Aging, Human Flourishing Asst Prof Tan's research interest explores art and design practices in relation to care, health, aging, and communication. He is interested in how the interrelatedness and interdependency among these subjects contribute to human well-being and flourishing, care-ful practice and environment, and in shaping culture of care considered in the wider context medical humanities, health, care, communication and social change. He is active in mapping art and health practice locally and internationally, examining the roles and contributions of artists and designers operating in health and caring context or who are involved in socially engaged creative practices. He is also interested to explore methods to prepare artist and designer to undertake such endeavors and ways through which embodied processes can facilitate mindfulness in interpersonal interaction particularly in health and care context. As a practitioner in arts and health, he has designed and conducted art programs for the patients, staff and caregivers, in organization such as the Parkinson's Disease Society Singapore (PDSS), Singapore General Hospital, National University Hospital,Tan Tock Seng Hospital. His most recent project is a nursing home art program that he rolled out in partnership with The Agency for Integrated Care, as part of an exploratory study to examine the impact of art engagement on general wellbeing of residents at the participating nursing home.
Prof Nadia Magnenat Thalmann
Nadia Magnenat-Thalmann’s interests are mainly on Virtual humans, both on the creative and the algorithmic side. One recent interest is to model the physiological Virtual Human, including specific individual modelling of organs. Among recent topics of interests : - Physics-based modelling of Clothes - Simulating the touching of clothes using haptics and force-feed back devices - Interactive Virtual try on - Modelling personalities, emotions, memory processes and relationship models for Virtual Humans and Social Robots - Modeling bones, cartilage and muscles from MRI data - Physics-based modelling of deformations of soft tissue - Motion capture methods and motion retargeting - Segmentation methods for MRI data
Asst Prof Nanci Takeyama
Three main research interests: On meanings of traditional form, Sophia Perennis Preservation of Asian traditional arts and crafts, heritage management Design for social innovation, Design Thinking
Asst Prof Ng Woon Lam
His research interests include areas in Art Education, Scientific study of art materials, Oriental Art History and Culture, South East Asia Art, Classical Painting language in Contemporary Art and Digital Animation and Digital Painting.
Assoc Prof Oh Soon-Hwa
Associate Professor Oh's research interest focuses on the artist and dealer relationship. Based on her observation and experience as an emerging artist in NYC, she developed a study that explored the cultural, social, and psychological roles of the networks of relationships among artists and art world professionals. By employing a qualitative research method of case study she documents and analyzes the experiences and practices of emerging artists in NYC and in Paris, and their significant art dealers, curators, and collectors. The study identifies various roles of networks of relationships and examines in which ways their relationships contribute to the development of their creative works. She is the author of the book "From art school to art world" (2009). Her more recent research focus lies on the interaction between Art & science, Photography & Technology. Teaching and researching on digital photography has incited her to explore and expand the boundaries of the photographic medium by collaborating with scientists in various projects in development. In her photographic practice, her interest lies in documentary projects that deal with issues of identity, gender, and human condition. For instance, her “Girls from Mekong Delta” essay is a semi-documentary project that explores the identity and environment of young Vietnamese women from a small island nicknamed “Taiwanese Island” who intend or are pushed to marry foreigners in their quest to have a better life and to support their own family. This project was Finalist (2009) and Semi-Finalist (2007) for the prestigious Lange-Tyler Prize at the Center for Documentary Studies, Duke University. Aesthetics Creativity Sociology of Arts Studio Practice Documentary projects Photography Theory and Criticism
Prof Patel Ishu
Visual Language and Music Alternative Animation Techniques and Intuitive Motion Creative Process Cinematic Aesthetics Documentary Photography
Prof Paul Kohl
Prof Kohl's areas of expertise are photography, both digital and analog, ink-jet printing, and web page design. His current research work focuses on fine art printing using the ink-jet printer and high quality papers.
Vg Assoc Prof Paul Moody
Stereoscopic 3D film/video production Documentary filmmaking Feature film development and production Art films Creative writing - scripts, novels. Music production
Asst Prof Peer Mohideen Sathikh
Peer Sathikh has research interest in three areas of design : User Interface and Experience Design Cultural and ethnographic influence on Product Design Industrial Design Pedagogy His move from design consultancy to an academic position at the School of Art, Design and Media (ADM)is to enable him to focus his energy to research in those areas, besides teaching.
Asst Prof PerMagnus Lindborg
Lindborg's main research interests are CAAC (Computer-Assisted Analysis and Composition), Interactive Performance, and Multimodal Perception. Peer-reviewed research articles and book chapters have been published by a.o. Causal Productions, eContact, Ircam-Delatour and LNCS-Springer Verlag. He has acted at reviwer for Organised Sound, Journal of Color Perception and Application, and conferences. More information on http://www.permagnus.net. -------------------- Grants, ongoing (as PI): 2012-15 Academic Research Fund Tier1. $50,000 SGD. Expressivity Online: Designing Participatory Telematic Performance. - 2012-14 Ministry of Culture, Norway. 125,000 NOK (~31,000 SGD) Music composition commission for Arctic Sinfonietta. - (as co-PI): 2012-16. MDA-NRF-IDMPO. $465,000 SGD. Game Design for Entertainment (MAGIC). Chavez*, M.; Lindborg, PM.; Feinstein, K. - 2013 NAC Presentation and Promotion Grant. $10,000 SGD. When We Collide, interactive sound installation. Koh*, J.B.T.; Lindborg, PM. - 2012-13 IDM Microfunding MDA. $50,000 SGD. Asian Pop Music Generator – Mobile Phone Application. Skoric*, M., Lindborg, PM. & Yong, R.Z. - (as Collaborator): 2013-14 SUTD-NTU Project GREaT. $346,500 SGD. Combining Music Therapeutic Knowledge and the Science of Recovery in Game Design for Stroke Rehabilitation. Liu*, S.; Kok*, S.; Lindborg, PM.; Chen, A.; Chew, E., Khong, A. -------------------- Completed grants (as PI): 2009-11 Academic Research Fund Tier1. $50,000 SGD. Kinetoaudiovisual Parameter Mapping in Virtual Instrument Performance and Interactive Installation. - 2010-11 Seed Grant “Art & Technology” Institute for Media Innovation, NTU. $20,000 SGD. Walking Bach Slowly: Designing a 3D Interactive Sound Installation. - 2009-11 Academic Research Fund Tier1. $50,000 SGD. Kinetoaudiovisual Parameter Mapping in Virtual Instrument Performance and Interactive Installation. - 2009 CLASS grant WKW School of Communication, NTU. $3,000 SGD. Film music for Nosferatu. - 2008 ADM Startup Grant School of Art, Design and Media / Digital Creative Centre, NTU. $8,760 SGD. Metal.Blown, multimedia performance. - (as co-PI) 2010 NAC Arts Creation Fund. $50,000SGD. On the String, multimedia performance. Koh*,J.B.T.; Lindborg, PM; Khiew, HC. - 2009 HASS CLASS grant. $10,000 SGD. Singapore Voices, an interactive sound installation with images. Ng, B.C., Lindborg, PM., Stulemeyer, R. -------------------- NTU Ureca projects: Koh Chong Wu (2012). A Musical Film (FYP-Ureca) Low Ser En (2011). Virtual Instrument for Performance Koh Chong Wu (2010). Sonic Art Project. Publication: Creative Artwork (selection): Lindborg, PerMagnus* (creative director, interaction design), Lien, Lars, Geistweidt, Jason et al. (2012). TimeTravel - tune in. Networked installation-performance. Simultaneously at Northern Lights Festival, Tromsø, Norway and Innovation Centre Gallery, NTU, Singapore 30 Jan - 2 Feb 2012. - Lindborg, PerMagnus (2011). Skalldans2. Interactive music and video solo performance. First presented at Nordic Music Days, Reykjavik. - Koh, Joyce Beetuan, Lindborg, PerMagnus, Yong, Rong Zhao (2011). The Canopy. Interactive sound installation. First presented at International Computer Music Conference (ICMC), University of Huddersfield, UK. (creative artwork acceptance rate <10%). - Koh, Joyce Beetuan, Lindborg, PerMagnus, Khiew, Huey Chian et al. (2010). On the String. Theatre of Music, multimedia performance. Commissioned by National Art Council for Singapore Art Festival. - Lindborg, PerMagnus et al (2009). Nosferatu. Music for film. Commissioned by WKW School of Communication for Monster Mania Festival at Vivo City, Singapore.
Asst Prof Peter Chen Chia Mien
Research Interest: The main research focus stems from the examination of the relationships between space, schema and image and work arises from a desire to capture and reveal the irregularities between lived experience and the schema or intention that created it. It is through the assumption that something always gets lost in the transformative process that we begin to witness the real relationship between abstract representation and the rational construct, and how through translation, interpretation and manifestation, it invariably deviates. Current projects: Urban Accelerations Ongoing research involves the examination of the evolution of the post-industrial cityscape and its influence on national identity and social meaning. Specific attention is paid towards the shift in the understanding and definition of monuments, and the notion of monumentality as it affects our urban perception and cultural drift. Embedded in the study is the hypothesis that architecture is no longer responsible for urban form, and urban form can no longer consolidate shared meaning. Soft Constructions A series of sculptures that explore the notion of tactility in sculptural work and how sculptures have seemed to been relocated from the haptic to the visual realm, and are always now established within a subject-object relationship. bluecloudwork Ongoing professional work that continues to develop a series of architectural portfolios prepared for the various architectural and design firms. ArtiFACT An exploration of the necessity of objects - starts with the design of theoretical furniture that have decided to revolt against the tired expectation of functionality, safety and use. SBOi Research and design for a submersible oxygen constituent analyzer that is able to provide real time biofeedback on the saturated pressure of oxygen content in the bloodstream within current rebreather systems.
Asst Prof Qiu Lin
My current research aims to understand how people use social media to present themselves, and how social media can be utilized to advance our understanding of socio-psychological processes. I am broadly interested in cognitive science, engineering psychology, and human-computer interaction.
Assoc Prof Sinai Robins
Assoc Prof Robins' research interests include the following fields: Discrete geometry, combinatorial geometry, combinatorial number theory, polytopes and their discrete volumes, and applications of Fourier analysis to polyhedral questions. His current research focuses on computing various different forms of discrete volumes for polytopes, with some applications to number theory.
Assoc Prof Stephen Teo Kian Teck
Associate Professor Stephen Teo's current research work focuses on several aspects of theoretical interest in film. Firstly, contributing to the discourse on Asian Cinema as an alternative paradigm to Hollywood as the global form, and thus to evolve a concept of Asian Cinema as a viable cinematic and media theory supporting pedagogical and creative modules. Asian cinema and the concept of national cinema are inter-related forces but it is the latter that tends to subsume the former in theoretical discourse. Teo's research work seeks a concentrated, rigorous approach to defining Asian cinema as a specialized norm of aesthetics and thematic field that can be broadly applied to Asian films produced by diverse national film industries in Asia. How do Asian cinemas transcend national interests and become an Asian Cinema as a unitary and unifying element? With Asian film industries modelling themselves on Hollywood,how can an Asian cinema stand up as an alternative model to Hollywood? A second area of Teo's reasearch interest revolves around the nature of film in relation to cultural theory and other fields of cultural interest, including literature, history and popular arts. The literary and visual contrast inherent in cinema is a striking anomaly that calls for more theoretical investigation. Teo's work has concerned itself with how historical literary works are transposed into the cinema and how historical prototypes are transfigured as cinematic personalities but retaining essential qualities. A third area of Teo's work lies in genre and auteur studies. Teo is interested in standard Hollywood genres such as the Western, the action-adventure film, the thriller, the epic, the musical, and he seeks to explore their inter-textual connections with Asian genres such as the martial arts film, the gangster action film, the melodrama, horror, and historical epic. How do auteurs transform genre? A fourth area of research interest lies in the study of emerging Asian "New Waves" in traditionally ignored film industries such as those in Malaysia, Singapore, Thailand, and the Philippines. Can these Southeast Asian cinemas make a lasting impact on the discourse of Asian cinema?
Asst Prof Sujatha Arundathi Meegama
Keywords: Patronage, Artisans, Influence, Appropriation, Connected Histories, Material Culture, East Meets West, Ethnography. Sujatha is broadly interested in cross-cultural visual dialogues and tracing the various negotiations that are part of these complex encounters between the East and the West as well as within Asia. Apart from her methodological interests in patrons, artisans, influence, appropriation, and connected histories, she is also interested in ethnographic approaches to understanding the material culture of Asia. Currently, she is conducting new research on roadside shrines to the Hindu god Ganesha in the war-torn northern regions of Sri Lanka for a second book project on seeing the divine in contemporary Sri Lankan religious culture. Research Grant: Summer 09 History of Art Travel Grant, University of California, Berkeley. 2006-2007 Fulbright-Hays DDRA Fellowship to conduct fieldwork in Sri Lanka. Summer 05 Graduate Division Summer Grant, University of California, Berkeley. Summer 05 History of Art Travel Grant, University of California, Berkeley. Summer 04 History of Art Travel Grant, University of California, Berkeley. Summer 03 History of Art Travel Grant, University of California, Berkeley. Current Projects: *Ruins and Gifts: Art and Politics During the Portuguese Encounter in Sri Lanka. *Praying on the A9: Patrons and Artisans of Roadside Shrines to Ganesha in Northern Sri Lanka. Publications: Sujatha Arundathi Meegama. “South Indian or Sri Lankan? The Hindu Temples in Polonnaruva, Sri Lanka.” Artibus Asiae Vol. 70.1 (2010): 25-45.
Asst Prof Sulfikar Amir
Science and Technology Studies (STS); Technological Politics; Globalization; Nationalism; Development; Southeast Asia; Risk and Crisis; Nuclear Power; Design Studies, Resilience Studies.
Asst Prof Sven J Norris
3D immersive environments, Architectural visualisation, Games & Game Design, interactive multimedia technologies, Architecture, Product Design, Lifestlye Technologies
Mr Tim Clark
Tim works a great deal on regular collaborative assignments with Singapore’s Health Promotion Board (HPB). He has also provided support to solve communication challenges for World Wildlife Foundation (WWF), Association of Women for Action & Research (AWARE), Singapore Maritime Foundation (SMF), The Lien Foundation (Lien Aid), National Parks Board (NPB), Society for the Protection of Animals (SPCA), The Bone Marrow Donor Programme (BMDP) and Gawad Kalinga (in the Philippines). His current research interest is the study of the relationship that exists between advertising and art. This is the subject of his latest research paper.
Asst Prof Vladimir Todorovic
Todorovic's areas of expertise include: experimental and documentary film, and generative art selected creative projects: 2012. Disappearing Landscape, feature length film 2011. Five Stages of the Myth, with Syntfarm Formations, generative film, with Syntfarm 2010. Silica-Esc, generative movie 2009. The Snail on the Slope, generative movie, NilDegree, computer game, Groundpulse, mobile seismometer, with Syntfarm, Synt-hazards, rapid prototypes – objects, public art commission, with Syntfarm, “Gardenhost” urban intervention project - with Fabrizio Galli, Ing Ing and Yang Ying, 2008. Syntboutique, installation, with Syntfarm, Ad-Hoc, performance, with Syntfarm, 2007. KA, performance, with Syntfarm and BTC, performance with Syntfarm, Prague Soil, with Syntfarm, Metazoa Ludens - augmented reality games for pets, with Mixed Reality Lab Singapore, 2006. Transcoded Nature – mixed reality game, with Raster, Cycloglyphs - GPS based media exploration of Belgrade, with Raster,
Assoc Prof Wang I-Hsuan Cindy
Currently working on two funded research: -Use various principles and elements of graphic design, and combining with modern printing techniques to enhance visual communications. The research revolves around the utilization of illusions and modern printing technologies to create new, innovative and unique illustration of visual presentation. -Focus on type forms that combines elements of Asia and Western typography is innovative from as Asian perspective and meaningful as bridge between East and West. This fusion typography is gathering tremendous interest across the globe and her work in this area establishes her as a pioneer in this exciting new area of design research.
Asst Prof Wong Chen-Hsi
Chen-Hsi Wong’s areas of expertise focus on narrative fiction films and documentary. Selected Creative Work (as Director): 2013: Open City at the Smell (15min, installation documentary) 2012: Innocents (88min, narrative feature) 2012: Imagemakers - Tay Kay Chin (15min, commissioned documentary short) 2010: Conversations on Sago Lane (24min, documentary short) 2006: Who Loves the Sun (15min, narrative short)
Asst Prof Wong Liang Chun Jaymz
Assistant Professor Jaymz Wong's areas of expertise are film directing, film writing, and film producing. His current research works focus on film psychology, film semiotics, film form and the future of Cinema.
Asst Prof Yeo Puay Hwa Jesvin
Theoretical and practical influences on creative concept development in the design-visual communication process Interdisciplinary Creativity; Art & Design in everyday life; Design Trends and Forecasts; Designers as Entrepreneurs Typography Design; Experimental Typography; Pangram; Book Design; Isotype Sustainable Design; Inclusive Packaging Design; Innovative Packaging Design; Corporate Identity and Branding System; Knowledge Visualization Visual Research – Material Culture; Asian Cultural Identity Digital Media; Radio-frequency identification; Wireless Personal interests: Singapore: Learning more about the culture, the history, and the people.
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