Nanyang Technology University

Arts, Design and Media

 NameResearch Interests
Prof Alfred M BrucksteinVariational Methods in Image Analysis and Synthesis, Multi A(ge)nt Robotics and Applied Geometry
Prof Anand Krishna AsundiProf. Asundi's primary research interests are in the field of photomechanics with specific applications in the fields of micro and nano mechanics, biomechanics, chemical sensing, non-destructive testing and smart structures.
Vg Asst Prof Andrea NanettiAll results of my research career convey into Engineering Historical Memory (EHM) (http://www.engineeringhistoricalmemory.com). EHM is both an experimental methodology and an ongoing research project for the organization of historical information in the age of data revolution, that I theorized when I was Visiting Scholar at Princeton University in 2007, to develop and test new sets of shared conceptualizations and formal specifications for content management systems in the field of heritage science. What sets it apart from other approaches is a focus on developing and applying computationally intensive techniques to achieve this goal (e.g. pattern recognition, data mining, machine learning algorithms derived from other disciplines, and visualization solutions). The preliminary sets of formal specifications and results of tests on highly cross-linked historical data have been published in Italy in 2008 (local urban historical memory transmission), 2010 (world views and networks), and 2011 (regional man-heritage-landscape systems) when I was Adjunct Lecturer in the Faculty of Cultural Heritage Conservation of the Alma Mater Studiorum-University of Bologna (Italy). For details, see the publications list on my personal homepage http://www.andreananetti.com The master plan designing and the Web strategies of EHM are developed by Meduproject Ltd. (a company that I established in 2002 as academic spin-off of the Department of History and Methods for Cultural Heritage Conservation of the University of Bologna, after having been awarded in 2001 a prize in the first Italian business plan competition devoted to projects with high content of knowledge and having been financially supported by the Italian National Agency for New Technologies, Energy and Environment). Research teams and fundraising are working in Venice, People's Republic of China, Australia, USA, Turkey, Russia, Egypt, India, and Singapore. Using English as lingua franca, heritage science scholars of all countries are invited to use EHM to organize and share literary, documentary, art historical, cartographical, archaeological, photographical, oral, and musical data sets. EHM, as a research project, is based on the question “What shall the historian do having all data available in a digitalized form?” What the implications will be for studying the past when ALL archival materials will be digitized and available in any language? From a media perspective, the challenge is to let the system work on a visual base for art historians interested in investigating technological intercontinental networks: data mapping and visualization of the diffusion of technologies related to art (ceramics/porcelain, silk, glass, paper, lost-wax casting bronze production, pottery kilns, and so on). If the general spirit is shared with Wikipedia, Wikimapia (where users and guests mapped over 20'000'000 objects on an interactive global map), and other collaborative databases, what makes the difference here is the application of the highest standards of scholarly edition and publication for each different typology of historical source. The most recent engagement of the project is to develop and test tools (technologies and processes) that can be readily adopted by all users to visualize high volumes of data through maps, timelines, tag clouds, and/or interconnected graphs on different scales. Because, not only historians and art historians, but also artists, students, and all sorts of other users will be welcome to create and share their own narratives, by tagging, connecting and recognizing links among elements of the historical landscape.
Asst Prof Astrid Al MkhlaafyGraphic Design history, typography, mapping, live art as communication and participation art. Currently working on two funded research and design projects using GPS, video and site-specific research in South East Asia and China. The research is focused on pilgrimage sites, metaphorical mountains, and the Tao mountains of China.
Asst Prof Augustine PangCrisis management and communication Image management and repair Media management Public relations Journalism
Assoc Prof Biju DhanapalanBiju Dhanapalan has research interest in the following areas: Multi-surface projections Interactive Stereoscopy Alternate education
Assoc Prof C.J. Wee Wan-ling• Globalisation, modernity and cultural production in East and Southeast Asia • Literature, theatre and contemporary visual art in Singapore; the state and culture in Singapore • Colonialism and nationalism in postcolonial literatures and cultures in English • Cultural and Postcolonial theory • Modernism in Euro-America and East Asia
Assoc Prof Cai YiyuHis interest in Interactive & Digital Media (IDM) mainly includes Tactile/Haptic VR System Design, GPU-accelerated Digital Media Processing, Serious Games and Simulation, and Computer-aided Design. He has been doing research in the intersection of IDM, and Bio & Medical Sciences covering from Computer-assisted Surgery to Volumetric Cellular Image Processing to Phase I/II Drug Clinical Trial Design to Protein Docking. In MedTech field, he pioneered the research and development on Cardiovascular and Intracardiac Interventional Simulation for pre-treatment planning and training application. He is also active in industry-oriented research working closely with Engineering and Education sectors.
Assoc Prof Chen Chun-HsienAssoc Prof Chen Chun-Hsien's areas of expertise are Industrial/Product Design, Knowledge Engineering, and Decision Support Systems. His current research work focuses on collaborative/human-centric/consumer-oriented product design and development, knowledge management, decision support systems and artificial intelligence in product/engineering design.
Prof Daniel ThalmannProfessor Daniel Thalmann's current research interests include real-time virtual humans in virtual reality, immersive virtual environments, crowd simulation, and multimodal interaction. He is also interested in applications in Cultural Heritage and Virtual Rehabilitation.
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