|Dr. Younbo Jung is an assistant professor at the Wee Kim Wee School of Communication and Information, Nanyang Technological University, Singapore. Dr. Jung earned his B.A. and M.A. degree in Telecommunication at Michigan State University and his Ph.D. at the Annenberg School for Communication at the University of Southern California. His research areas include interpersonal and socio-psychological effects of interactive media such as video games, virtual reality, human-robot interaction, and their applications in medical aids. Dr. Jung supports interdisciplinary research and has successfully collaborated on many research projects with scholars in computer science, electrical engineering, physical therapy, and social work. In Singapore his interviews have been featured on Channel NewsAsia (CNA) and in articles in the Strait Times.|
|Dr. Jung has published research on the use of new technologies in medical interventions (e.g., virtual reality and haptics-enhanced systems for learning motor functions in stroke rehabilitation; and patient/clinician distribution platform with tele-rehabilitation application), the Internet and computer training for seniors to cross the digital divide, the effects of social robots? embodiment on their meaningful social interactions with humans, and the motivation and consequences of blogging in social life. His work has appeared in International Journal of Human Computer Studies, Journal of NeuroEngineering and Rehabilitation, Journal of Cultural and Evolutionary Psychology, Discourse and Communication, and proceedings of CHI and IEEE International Conference on Pervasive Computing and Communications Workshops. Currently, Dr. Jung examines the effects of social interaction (i.e., role play) and multi-modal interfaces on video-game play.|
- AGameF: Design and Development of an Intergenerational Digitally Mediated Fitness Game for Elderly Users
- Digital Technology for Health Interventions: Extending Scientific Knowledge to Adult and Regional Populations
- Effects of facial and attitude similarity between players and the game character on educating stress management in a video game
- Ignorance can be Blessing in Video-Game Play: Effects of Nonverbal Sensitivity and Biological Sex on the Enjoyment of a Simple Shooting Video Game
- Investigating the Effects of Graphical Realism and Perceived Realism on the Enjoyment of Co-Viewing a Television Program via Interactive Social TV
- It's the Role, Stupid Effects of Role Enactment and Embodiment on User Responses in Human-Robot-Interaction
- Multi-Platform Game Innovation Centre (MAGIC)
- The impacts of avatar in violent games on reduction in negative emotional response to senses of social violence
- Understanding Violence from a Role-Play Perspective: Effects of Various Types of Violent Video Games
- Using Computer Game to Promote Knowledge and Healthier Behaviour for Cardiovascular Health among Youths and Older Adults in Singapore
- Virtual Social Interaction as Potential New Intervention Methods for Autism: Baseline Data and Pilot Programs as Building Blocks
- When are you scared the most?: Effects of Message Tailoring and Framing on Binge Drinking Youths in Singapore
- Jung, Y., Song, H., Vorderer, P. (2012). Why do people post and read personal messages in public? The motivation of using personal blogs and its effects on users' loneliness, belonging and well-being. Computers in Human Behavior, 28(5), 1626-1633.
- Lee, K. M., Jung, Y., & Nass, C. (2011). Can user choice alter experimental findings in human computer interaction?: Similarity attraction vs. cognitive dissonance in social responses to synthetic speech. International Journal of Human Computer Interaction, 27(3), 1-16.
- Jung, Y., Peng, W., Meghan, M., Jin, S., Jordan-Marsh, M., McLaughlin, M. L. (2010). Low-income minority seniors’ enrollment in a cyber café: Psychological barriers to crossing the digital divide. Educational Gerontology, 36(3), 193-212.
- Jung, Y., Yeh, S., McLaughlin, M. L., Rizzo, A. A., & Winstein, C. (2009). Three-dimensional game environments for recovery from strokeSerious games: Mechanisms and effects. (pp. 413-428)..
- Lee, K. M., Jung, Y., Kim, J., & Kim, S. R. (2006). Are physically embodied social agents better than disembodied social agents?: The effects of physical embodiment, tactile interaction, and people's loneliness in human-robot interaction. International Journal of Human Computer Studies, 64, 962-973.