|Curriculum Vitae, Martin Reiser|
Martin Reiser studied electrical engineering at the Swiss Federal Institute of Technology (ETH). He started his career in the IBM Zürich Research Laboratory, where he conducted his doctoral research.
1972, he moved to the IBM Thomas J. Watson Research Center, Yorktown Heights, N.Y. where he started work in the area of Performance Evaluation of computer and communication systems. His Mean Value Analysis of Queueing Network was a breakthrough and made possible the analysis of large computer and communication systems.
In 1979, Martin Reiser returned to his native Switzerland to lead the Communication and Computer Science department of the IBM Zürich Research Laboratory. Under his leadership, the IBM Token-Ring was developed, the Digital Signal Processor invented and high-speed data modems realized.
1986 he was promoted to the position of director of the IBM Zürich Research Laboratory, where about 200 scientists worked on projects in computer networks, physics and technology. A highlight of his career were the Nobel Prizes for Physics of 1996 and 1997, won under his leadership by Rohrer, Binnig, Müller and Bednorz.
1997, Martin Reiser was appointed director of the newly founded Institute for Media Communications (IMK) at GMD, German National Research Center for Information Technologies, later an institute of the Fraunhofergesellschaft. This gave him the chance to realize the dream of bringing together Technology and the Arts.
2007, Martin Reiser was on a sabbatical at Nanyang Technological University (NTU) and the University of Vienna. 2008, he joined NTU as Founding Director of the Institute for Media Innovation where he continued the leadership role in the world of Interactive Digital Media.
Martin Reiser is the winner of the Silvermedal of the ETH, the IEEE Koji Kobayashi Award for Computers and Communications and the IFIP Silver Core. He is a member of the Swiss Academy of Engineering and a Fellow of the IEEE. He has a honorary Doctorate degree from the Technical University of Moscow.
|Interactive Digital Media, Virtual Reality, Augmented Reality, Virtual Environments, Communication Networks, Performance Analysis, Queueing Networks, Art and Technology, Telepresence, Computer Graphics|