| Asst Prof Mark Joseph Chavez
Assistant Professor School of Art, Design and Media College of Humanities, Arts, & Social Sciences
Email: MCHAVEZ@ntu.edu.sg Phone: (+65)6316 8827 Office: ART 4-18 |
| Education |
- MFA University of California, Los Angeles 2003
- BFA Arizona State University 1980
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| Biography |
Currently at a research university in Singapore, Mark is teaching digital sculpting and animation and leading a team of researchers investigating content development that leverages digital technologies to define appeal in simulated intelligent characters. He has received grants worth millions of dollars for research in approaches to digital animation.
Mark has worked at major studios in interactive media and games, television and feature films, with more than 25 studio based interactive projects, games, animated feature films and live-action visual effects movies to his credit.
Mark's animation movie directing debut is with the animated movie [Vengeance+Vengeance]. It was executed as part of a larger research project titled "Cinematics and Narratives: creating stories within real-time visual toolsets."
[Vengeance+Vengeance] Awards: 1. Marbella International Film Festival, 2012 – Best Animation Award 2. Vegas Cine Fest, 2012 – Honorary Mention 3. Urban Mediamakers Film Festival, 2012 – Third Prize 4. Love Unlimited Film Festival 2012 – Best of Fest Visual Effects 5. The California Film Awards, 2012 – Best Animated Short 6. The Accolade Competition, 2013 – Award of Merit [Vengeance+Vengeance] Official Selection: 7. European Film Festival, 2012 8. Roseville Animation Festival, September 2012 9. Oaxaca FilmFest, November 2012 10. AHOF's Savannah International Animation Festival 2013 |
| Research Interests |
Animation has been of interest to me since I did my undergraduate work at Arizona State University where in 1980 I received a Bachelor of Fine Arts focusing in Drawing. At that time, I experimented with animation doing short clips with clay figurines. I went on to study animation at the University of California Los Angeles Film School doing most of my academic studies in the 1980’s with a focus on Animation. Immediately I began to experiment with interactive technologies doing my MFA thesis work in laser light. It was projected onto the Federal Building in Westwood, California during the 1984 Olympic Games. I went on to other experimentation in interactive works at Philips Interactive developing CD-I or hypermedia/interactive games. Part of the attraction of doing animation research in industry was the ability to develop ground-breaking techniques. At that time I experimented with the Symbolics Corporations Graphic System. That work led me to work in Japan at Tokyo Broadcasting System Vision, and finally to Acclaim Entertainment where I worked developing methodologies for use with motion capture technologies. As senior artist we created the first use of motion capture in a computer video game. I joined DreamWorks Feature Animation shortly thereafter doing crowds for the “Prince of Egypt” as well as other feature films, later I joined Rhythm and Hues Studios Los Angeles though there the work was mostly production related. My academic research is concerned with exploring animation production and popular thematic trends. In 2008 I received funding that enabled research that resulted as a final result of inquiry a short animated movie (18mn 27sec) called [Vengeance+Vengeance]. Although the movie is authored in a game engine it is designed to have interaction primarily in visual styles. Initially these designs were morphed in real-time in an interactive playback system. Our interactive version also blended stylistically different audio tracks. The movie was made with a custom authoring system. The final outcome of research is a complete short film where during authorship the visual design of the characters and sets change dynamically to manipulate the viewer’s experience. The final is baked out into a rendered format and plays as any movie plays. In what ultimately ended up being a director driven system, the characterization was varied between three design targets: extreme, standard and cute. Cute-style targeted cartoon-like rounded shapes and colorful though soft tones. This style was used to draw empathy from the audience making the character appear more child-like and vulnerable. Standard-style targeted assumed naturalistic proportions and colors, this was our heroic action setting. Extreme-style attempted a more film-noir look with sharp, exaggerated though human-like proportions. This style used more texture detail and contrasting tones within the scene and was used portray danger and threat. I call the toolset/methodology of the research an Active Cinema movie system. The research process included an examination of the impact images and imagery to emotion. The work was completed in July of 2012. |
| Research Grant |
- IDM R&D Programme (2008-)
- NRF Competitive Research Program (2007-)
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| Current Projects |
- Cinematics and Narratives - Creating Stories within Real-time Visual Toolsets
- Cinematics and Narratives- Creating Stories Within Real-time Visual Toolsets
- Don't Do That, Do This? Exploring Real-Time Authoring Toolsets and Addressing Social Issues in the Medium of Digital Animation
- Intelligent Agent-Augmented Multi-User Virtual Environments: Research into Designs for Learning Environments of the Future
- Serious Immersion and Embodied Learning: Traces of Dinosaurs in Earth System Science
| Selected Publications | - Chavez, M., Liu L. (2010). Specialization and Collaboration: Approach to Interdisciplinary Research in Contemporary Animation. The Journal of Image and Cultural Contents, v.2008(1), 293.
- Chang, Y., Morales-Arroyo, M., Chavez, M., & Jiménez-Guzman, J. (2008). Social Interaction with a conversational Agent – An Exploratory Study. Journal of Information Technology Research, 1(3), 14-26.
- Michael J. Jacobson, Chunyan Miao, Beaumie Kim, Zhiqi Shen, Mark Chavez. (2008). Research into Learning in an Intelligent Agent Augmented Multi-user Virtual Environment. Proc. IEEE/WIC/ACM International Conference on Intelligent Agent Technology. IAT 2004, 3(3), 348-351.
- Chavez, Mark. (2006). Creating Adaptive Design: Intelligence in Dynamic 3D Characters. YLEM - Artists Using Science & Technology Journal, 26(4), 4-9.
- Chavez, Mark. (2005). Avatar Teachers. Proceedings, .
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