- Anti-discipline in New Media Work: The Case for Free Labor
- Emerging Digital InfoComm and Media Platforms
- Enhancing Education in Environmental Awareness: A Game-Based Approach to Ambient Learning
- Interactive Mixed Reality Rehabilitation System
- Interactivity and Gratifications: Exploration of Gratifications from Various Dimensions of Game-to-Player and Player-to-Player Interaction in Massively Multiplayer Online Games
- Issues on Media Production Technology: When audiences create games
- More than a Costume: Parasocial Interaction in Cosplaying
| Selected Publications | - Hong, R. & Chen, V.H.H. (2013). Becoming an Ideal Co-creator: Web Materiality and Intensive Laboring Practices in Game Modding. New Media and Society, .
- Quandt, T., Chen, V.H.H., Mayra, F., & Looy J. V. (forthcoming). (2013). Multiplayer Gaming around the WorldMultiplayer: The Social Aspects of Digital Gaming..
- Chen, V.H.H. & Wong, Q. (2013, June ). Playing video games to become an active citizen? The influence of learning prosocial behaviors on real life civic engagement. Paper presented at Annual Conference of the International Communication Association, London, U.K.
- Chen, V.H.H. & Ong, J. (2013, June ). Cheating: The Potentiality and Actuality of Deviant Behaviors in Online Video Games. Paper presented at Annual Conference of the International Communication Association, London, U.K.
- Chen, V.H.H., Mehrabi, M. & Ong, J. (2013, June ). Exploring Players’ Interactivity Experiences in Massively Multiplayer Online Games. Paper presented at annual conference of the International Association for Media and Communication Research, Dublin, Ireland.
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