| Prof Seah Hock Soon
Professor Division of Visual & Interactive Computing School of Computer Engineering College of Engineering
Email: ASHSSEAH@ntu.edu.sg Phone: (+65)6790 5443 Office: N4-02b-51 |
| Education |
- PhD Nanyang Technological University 2000
- DIC MSc University of London, Imperial Coll. 1988
- BEng(Hons) National University of Singapore 1983
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| Biography |
| Dr Seah Hock Soon is a Professor and Director of the gameLAB at the School of Computer Engineering (SCE) at Nanyang Technological University (NTU), Singapore. He was the Dean (known as Chair from September 2006) of the School from June 2002 to Oct 2007. Concurrently, he had served as the Protem Chairman of the NTU School of Art, Design and Media from March 2003 to February 2005 to oversee the conceptualisation and development of the new art school. |
| Research Interests |
| Prof Seah Hock Soon has more than 20 years experience in Computer Graphics and Imaging research. His current research areas are in geometric modeling, image sequence analysis with applications to digital film effects, automatic in-between frame generation from hand-drawn sketches, augmented reality, and advanced medical visualization. |
| Research Grant |
- Academic Research Fund Tier 1 (2006-)
- Academic Research Fund Tier 1 (2008-)
- Academic Research Fund Tier 1 (2012-2013)
- Academic Research Fund Tier 2 (2012-)
- Defence Science and Technology Agency (2008-)
- IDM R&D Programme (2007-)
- IDM R&D Programme (2010-)
- Institute for Media Innovation Grant (2010-)
- MERLION (2006-)
- MERLION (2007-)
- NRF Competitive Research Program (2007-)
- NRF Proof of Concept (2010-)
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| Current Projects |
- 3D Modeling Project
- A Versatile Simulation-Based Virtual Marionette Framework
- Augmented Reality in mainstream sports medicine - diagnosis and treatment of Lower Limb Injuries
- Computer Assisted cel Animation CACAni 2.0
- Enabling Situated Learning Via Agent Augmented Interactive Games in 3-D Chinese Water Painting World
- Futureworld Co-space Test Bed
- Graduate Programme in Digital Film Technology
- Mixed Reality Entertainment
- Multi-PlAtform game Innovation Centre (MAGIC)
- Network Animation Factory (NAF)
- Nonrigid Graphics Kernels for GPU
- Real-time Stable Markerless Tracking for Augmented Reality Using Image Analysis/Synthesis Technique
- Sketching Human Character Motion- A Model-based Approach
- The Creation of Innovative Educational Environments exploiting Contextualized Interactive Augmented Reality Technologies
- Volumetric path Planning in Real-Time 3D Virtual Environment
| Selected Publications | - Qiu J, Seah HS, Tian F, Chen Q, Melikhov K. (2003). Computer-assisted auto coloring by region matching. the 11th Pacific Conference on Computer (pp. 175-184).
- H.S.Seah, F.Tian. (2000). Computer-Assisted Coloring by Matching Line Drawings. The Visual Computer, 16(5), 289-304.
- Z.K.Wu*, H.S.Seah, F.Lin. (1999). International Workshop on Volume Graphics: NURBS-based Volume Modeling. (pp. 321-332).
- F.Lin, H.S.Seah. (1998). An Effective 3D Seed Fill Algorithm. Computers & Graphics, 22(5), 641-644.
- T.S.Loke*, D.Tan*, H.S.Seah, M.H.Er*. (1992). Rendering Fireworks Displays. IEEE Computer Graphics and Applications Magazine, 12(3), 33-43.
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