- A Framework of Knowledge Mobilisation
- Automated User-Based Question-Answering System
- MARGE: Layering Gaming Interactions in Mobile Content Sharing Environments
- Project Rendezvous: Where Entertainment and Instrumentality meet
- Social problem-solving skills gaming for children
| Selected Publications | - Chua, A., & Heng, S. K. (2010). A Knowledge Management Perspective on Art Education. International Journal of Information Management, 30(4), 326-334.
- Chua, A, & Goh, D. (2010). A study of Web 2.0 in library websites. Library and Information Science Research, 32(3), 203-211.
- Chua, A., & Lam, W.,. (2005). Why KM Project Fails: A Multi-case Analysis. Journal of Knowledge Management, 9(3), 6 - 17.
- Chua, A. (2005). The design and implementation of a simulation game for teaching knowledge management. Journal of the American Society of Information Science and Technology, 56(11), 1207 - 1216.
- Chua, A., Lam, W. (2005). Knowledge management abandonment: an exploratory examination of root causes. Communications of the Association of Information Systems, 2005(16), 723-743.
|
|