|Academic Profile |
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Dr Smitha K G
Lecturer, School of Computer Science and Engineering
|Dr. Smitha, is a Lecturer at School of Computer Science and Engineering (SCSE) in Nanyang Technological University (NTU).Her main research interests are in the areas of low complexity and high speed DSP circuits computer arithmetic, cognitive radio and signal processing for brain-computer interface.|
Digital Signal Processing,
Biomedical Signal Processing
Brain-machine Interface-algorithms and applications,
Low Power Reconfigurable signal processing circuits for Cognitive Radio
- Automatic Design Synthesis and Optimization of Machine Learning Algorithms on Resource Constrained Devices
- Concept Visualization and Simulation Web Portal to Support Study of Abstract Topics In Computer Architecture
- Smitha K. G. and A. P. Vinod. (2015). Facial emotion recognition system for autistic children: a feasible study based on FPGA implementation. Medical & Biological Engineering & Computing, vol. 53, no:11(no :11), pp: 1221-1229.
- Tushar Chouhan, Ankit Panse, Smitha K. G., Vinod A. P. (2015). IEEE International Conference on Systems, Man and Cybernetics: A Comparative Study on the Effect of Audio and Visual Stimuli for Enhancing Attention and Memory in Brain Computer Interface System. IEEE International Conference on Systems, Man and Cybernetics (SMC 2015) (pp. pp: 3104-3109)Hongkong: IEEE.
- Zheng Hui Ernest Tan, Smitha K G, Vinod A P. (2015). IEEE International Conference on Systems, Man and Cybernetics: Detection of Familiar and Unfamiliar Images using EEG-based Brain-Computer Interface. IEEE International Conference on Systems, Man and Cybernetics (SMC 2015) (pp. pp: 3152-3157)Hongkong: IEEE.
- Ambede A., Smitha K. G., A. P. Vinod. (2015). Flexible low complexity uniform and non-uniform digital filter banks with high frequency resolution for multi-standard radios. IEEE Transactions on Very Large Scale Integration (VLSI) Systems, 23(4), 631-641.
- Sun Shenjie, Kavitha P. Thomas, Smitha K. G. and A. P. Vinod. (2014). Two Player EEG-based Neurofeedback Ball Game for Attention Enhancement. IEEE International Conference on Systems, Man and Cybernetics (SMC 2014).
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