|Academic Profile |
| || |
Assoc Prof Benjamin Seide
Associate Professor, School of Art, Design and Media
Phone: +65 63162899
Office: ART 03 05
|Benjamin Seide, educator, researcher and media artist, lives in Singapore and Berlin and researches in the field of animation and immersive media. In the 1990s, Seide shot his first interactive 360 ̊ film with a self-developed camera and explored the then called cyberspace in his work "Paramatrix". His work as a visual effects artist and supervisor from the 2000s contributed to award-winning films of renowned directors such as Wim Wenders, Roman Polanski, JJ Abrams and most notably the visual effects for Martin Scorsese’s “Hugo” (Oscar for Best Visual Effects 2012). From 2009 to 2013 Seide lived and worked in Shanghai and created the award-winning immersive experience of the General Motors World Expo pavilion. Currently his projects investigate artistic interpretation of cultural and film heritage in immersive media, including the full-dome installation "Fellini – Circus of Light", the 360 ̊ film "Secret Detours" and the VR installation "Gone Garden", both interpretations of a Chinese heritage garden in Singapore, and "The Spirit of Pontianak", a VR installation of the lost horror film "Pontianak" from 1958. Seide is teaching courses in visual effects and immersive experiences at the School of Art, Design and Media in Singapore.|
|• Virtual cultural heritage: Exploring state-of-the-art virtual reality (VR) technologies for the benefit of promoting cultural heritage to a broader audience with “edutainment” applications|
• Immersive technologies: 360 ̊ video experiences, 3D stereoscopy, dome projections and state-of-the-art virtual reality (VR) applications at the intersection of media art and technology
• The art and science of visual effects and its role as an aesthetic and narrative device in filmmaking
- Applying Interpretive Animation to Robots. A Comparative Study.
- Tangible/Intangible: Exploring the possibilities of capturing multi-sensory impressions to create immersive Virtual Reality environments, exemplified with the forking path structure of the Yunnan Garden at NTU.
- The Impact of Visual Effects and Special Effects on the Art of Contemporary Narrative Filmmaking
- Unheard, Unseen: Sound and Memory in Sound Design for Narrative Film in 2D and VR
- Virtual Reality for the Lost Singaporean Film Pontianak (1957). A Case Study to Explore Virtual Reality Environments for Singapore’s Cinematic Heritage.
- Benjamin Seide, Ross Williams, Elke Reinhuber,. (2019). The Gone Garden VR Experience – An Impressionistic Representation as Virtual Heritage Reconstruction. ISEA 2019.
- Elke Reinhuber, Benjamin Seide, Ross Williams. (2019). Art Machines: International Symposium on Computational Media Art Proceedings: The 360° video Secret Detours as case study to convey experiences through immersive media and the method of presentation. International Symposium on Computational Media Art (ISCMA) 2019 (pp. 167-68)Hong Kong: School of Creative Media, City University of Hong Kong.
- Elke Reinhuber, Benjamin Seide, Ross Williams. (2018, October). Be the centre of the universe – strategies and concepts to experience immersive media.. Paper presented at Beyond Symposium. Future Design, ZKM Centre for Art and Media, Karlsruhe, Germany.
- Benjamin Seide. (2018). Layers of meaning: Exploring artistic impressions and imperfect realism in virtual reality. Journal of Computer Engineering & Information Technology, 7, 61-62.
- Benjamin Seide. (2018). Journal of Computer Engineering & Information Technology, 7, Proceedings of 4th Global Summit and Expo on Multimedia & Artificial Intelligence: Layers of meaning: Exploring artistic impressions and imperfect realism in virtual reality. 4th Global Summit and Expo on Multimedia & Artificial Intelligence (pp. 61-62).
« Back to Category Write-up