|Academic Profile |
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Assoc Prof Benjamin Seide
School of Art, Design and Media
College of Humanities, Arts, & Social Sciences
Phone: (+65)6316 2899
Office: ART 3-5
- MFA (Animation) Filmakademie Baden-Wurttemberg 1999
|Singapore based artist, Visual Effects Supervisor and Associate Professor, Benjamin Seide is dedicated to Animation and Visual Effects with over 15 years of professional experience. His Visual Effects work contributed to international feature films such as Roman Polanski's Oliver Twist, Wim Wender's Don't Come Knocking and Martin Scorsese’s Hugo (Academy Award Oscar 2012 for Best Visual Effects).|
As a VFX Supervisor and Creative Director for Pixomondo Shanghai he designed immersing 4D effects for the World Expo 2010 General Motors’ pavilion, directed visual effects for Chevrolet, Volkswagen, Peugeot and Toyota TV commercials and supervised a team of local and international VFX artists creating Hollywood quality for feature films such as Tom Cruise's blockbuster Oblivion, JJ Abraham's Star Trek - Into The Darkness and HBO's Game of Thrones, for which he received Honors for Contributions to the Emmy Award Winning Achievement - Outstanding Special Visual Effects from the Academy of Television, Arts & Sciences.
Since 2013 he lectures Visual Effects at the School of Arts, Design and Media in Singapore.
|Interdisciplinary collaboration of art and technology|
Visual Effects as a aesthetic and narrative device in film
Development of new animation and visual effects relevant techniques
Animation and Visual Effects specific project management systems
Immersive media experiences such as 360 degree films, Virtual Reality (VR) and stereoscopic film
My current research interests in the field of animation, visual effects and interactive are particularly in these three areas:
1) The role of visual effects as an aesthetic and narrative device in film-making
2) The exploration of immersive technologies such as stereoscopy, dome projections and virtual reality applications
3) The development of software tools to support the production process of visual effects at universities and small to medium size (SME) studios
These specific interests have evolved organically from my previous research projects and my animation practice as visual effects artist and supervisor.
Through my experience in the visual effects industry, I have identified a lack of tools supporting the production process of complex visual effects at universities and small to medium size studio teams. The aim of my research is to develop solutions to fill this gap in form of software tools, which could potentially be used by other universities in the field of art and media.
- Animation and VFX Specific Project Management System for Universities in the Field of Art and Media
- Tangible/Intangible: Exploring the possibilities of capturing multi-sensory impressions to create immersive Virtual Reality environments, exemplified with the forking path structure of the Yunnan Garden at NTU.
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