|Prof Alfred M Bruckstein||Variational Methods in Image Analysis and Synthesis,
Multi A(ge)nt Robotics and Applied Geometry
|Prof Anand Krishna Asundi||Prof. Asundi's primary research interests are in the field of photomechanics with specific applications in the fields of micro and nano mechanics, biomechanics, chemical sensing, non-destructive testing and smart structures.
|Assoc Prof Andrea Nanetti||Dr. Andrea Nanetti, a scholar—who started his research vocation in historical studies at the advent of computer operating systems with graphical user interfaces—he has always been fascinated by the exponential growth of interdependencies between artificial actions (i.e., made by humans) and computational operations, in terms of both quantity and quality (i.e., actions completed by electronic devices able to store and process data, typically in binary form, according to instructions given to them in a variable program or machine learning, which allows algorithms to learn through experience, and do things that we are not able to program). With this interest, he is proposing the theoretical need to direct traditional disciplinary knowledge towards a formal science of heritage, which will focus on how data and information—now encoded in complex interactions of written, pictorial, sculptural, architectural, and digital records, oral memories, practices, and performed rituals (i.e., the treasure of human experiences)—may be inherited by machine learning algorithms. This state-of-the-art science pioneers integrated action plans and solutions in response to, and in anticipation of, the exponential growth of emerging needs in our increasingly complex human society. In practice, the research uses multidisciplinary and trans-disciplinary methods to identify case studies for interdisciplinary and cross-disciplinary teamwork investigations.
Since 2007 my main research project is EHM-Engineering Historical Memory (started on http://www.engineeringhistoricalmemory.com and migrated to http://ehmazure.cloudapp.net in 2015). EHM is both an experimental methodology and an ongoing research project for the organization of historical information in the machine learning age. I first theorized it as a Visiting Scholar at Princeton University in 2007. EHM develops and tests new sets of shared conceptualizations and formal specifications for content management systems in the domain of Heritage Science (how to engineer the treasure of human experiences to serve decision making, knowledge transmission, and visionarios). I mainly work on history of historiography and new ontologies for the semantic web, inspired by Derrida notion of trace, Ginzburg's "thread and traces" theory, and last but not least Umberto Eco's semiotics (e.g. 2007 Dall'Albero al Labirinto, published in English in 2015 as From the Tree to the Labyrinth). What sets this research apart from other approaches is a focus on developing and applying computationally intensive techniques to achieve this goal (e.g. pattern recognition, data mining, machine learning algorithms derived from other disciplines, interactive and visualization solutions).
|Prof (Adj) Arunachalam Mahizhnan||-
|Asst Prof Astrid C Kensinger||Graphic Design history, typography, mapping, live art as communication and participation art. Currently working on three funded research and design projects using GPS, video and site-specific research in South East Asia and Europe.
|Assoc Prof Augustine Pang||Crisis management and communication
Image management and repair
|Prof Ben Alvin Shedd||Ben received a 1989 summer long Residential Creativity Fellowship from the Alden B. Dow Creativity Center, Northwood University where he began his EXPLODING THE FRAME research comparing small screen and giant screen imagery and creating a new filmic language for effective giant screen production. This research began for producing IMAX giant screen films and continues today with ever larger high-resolution digital screens and full dome immersive presentations where the edges of the screen frame are outside our field of vision. His research also concerns creating effective science and technology media about very large and very small phenomena seen on displays from handheld size to multi-story high screens.
|Mr Benjamin Alexander Slater||Screenwriting Craft and Practice
Narratives & Storytelling
|Assoc Prof Benjamin Seide||Interdisciplinary collaboration of art and technology
Visual Effects as a aesthetic and narrative device in film
Development of new animation and visual effects relevant techniques
Animation and Visual Effects specific project management systems
Immersive media experiences such as 360 degree films, Virtual Reality (VR) and stereoscopic film
My current research interests in the field of animation, visual effects and interactive are particularly in these three areas:
1) The role of visual effects as an aesthetic and narrative device in film-making
2) The exploration of immersive technologies such as stereoscopy, dome projections and virtual reality applications
3) The development of software tools to support the production process of visual effects at universities and small to medium size (SME) studios
These specific interests have evolved organically from my previous research projects and my animation practice as visual effects artist and supervisor.
Through my experience in the visual effects industry, I have identified a lack of tools supporting the production process of complex visual effects at universities and small to medium size studio teams. The aim of my research is to develop solutions to fill this gap in form of software tools, which could potentially be used by other universities in the field of art and media.
|Assoc Prof Biju Dhanapalan||Biju Dhanapalan has research interests in the following areas:
Digital animation and visual effects practice led research covers areas of feature films, commercials and TV serials; the interdisciplinary collaboration of art and technology in new media and interactive exhibits; 3D immersive technology in air traffic control systems; Motion analysis of classical dance forms; intuitive pedagogical tools for math learning. Multi-surface projections, Interactive Stereoscopy and Alternate Education. Inquiry into the play of 'song and and dance' in Indian cinema and its role in the narrative arc of films